Chroma Jump Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
18 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
18 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo 1.1.5 Update Added background music during gameplay. · Lowered the default volume. | — | |
| Game update | Demo 1.1.4 Update • Some stage maps have been changed, and the rank requirements have been adjusted accordingly. • Added Casual Mode. • Fixed several bugs. - Fixed an issue where the game would freeze when pressing the restart button before or after dying in Stage Practice Mode. - Fixed an issue where records were reset when continuing from Stage 1 of each world during world progression. | — | |
| Game update | Demo 1.1.3 Update • Fixed an issue where records were not reset when continuing to the next world after clearing a world. • The overall game speed has been reduced, and the rank requirements have been adjusted accordingly. | — | |
| Game update | Demo 1.1.2 Update • Character corner correction has been adjusted. - The correction logic now triggers only when the top of the character's head hits the ceiling, nudging the character to the left or right. • Fixed an issue where the camera stuttered momentarily upon landing while the character was moving horizontally. | — | |
| Game update | Demo 1.1.1 Update • The character's acceleration on the ground and in the air has been slightly decreased. • The corner correction logic, which adjusts the character's movement when bumping into corners, has been modified. • The camera movement has been slightly adjusted. | — | |
| Game update | Demo 1.1.0 Update • The hitbox for spikes has been adjusted, and the layout of certain map structures has been slightly modified as a result. (We have minimized instances where players can stand on the edge of spikes near cliffs.) • The text and layout for certain stages featuring tutorial dialogue have been adjusted. • Fixed an issue where the character appeared to float above the map under specific conditions. | — | |
| Game update | Demo 1.0.8 Update • Added corner correction — you'll now smoothly slip past the edges of structures even if you clip them by a few pixels while jumping or moving. • Darkened the default color (gray) to make structures easier to tell apart by color. • Improved spike collision — making deep contact with a spike now results in instant death. • Fixed a crash that occurred on some PCs when switching display modes. •… | — | |
| Game update | Demo 1.0.8 Update • Adjusted coyote time (jump leniency at platform edges) and jump buffer (early input window). • Improved visibility of energy pads. • Fixed an issue where double jump orbs would occasionally respawn too quickly. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.