• Added corner correction — you'll now smoothly slip past the edges of structures even if you clip them by a few pixels while jumping or moving.
• Darkened the default color (gray) to make structures easier to tell apart by color.
• Improved spike collision — making deep contact with a spike now results in instant death.
• Fixed a crash that occurred on some PCs when switching display modes.
• Improved capture compatibility with streaming/recording software (OBS, Discord).
• Made the character's squash animation a little more natural.