SWORDY
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
01 Oct 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
01 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Update 0.5.0 Preview Hey everyone. We have released the 0.5.0 update to the beta branch on Steam! It would be awesome if anyone would try it out and give us feedback. Definitely let us know if you run into any bugs. Join the SWORDY Discord! Group chat with devs and fans, faster replies (mobile notifications!), sneak peaks! New weapons! Falchion! Battle Axe! Kanabo! Cleaver! Hatchet! White peak storm winds Environme… | — | |
| Community | Status Update Above - SWORDY at Chromacon 2017 . Photo by Shovik Nandi Still alive! Sorry for the delay for update 0.5.0 everyone. Had a crazy few weeks of changes which has slowed down Swordy progress a bit. Alexey has moved on to a full time teaching job and we have all moved out of the old Frogshark HQ! Danny is now living and working from Sydney Australia and I am still in Auckland New Zealand. Danny and… | — | |
| Community | Steam Controller feedback request! Full Steam Controller support is ready for testing and feedback! Steam Controller(s), Gamepad(s) and Keyboard/mouse controls all seamlessly work together - both for multiplayer but also if your gamepad dies (for example), you can instantly pick things up on a different device. We still have the eight player limit in place for practically reasons. The cool thing with the current official default… | — | |
| Game update | SWORDY Updated (Version 0.4.1) Version 0.4.1 EA Release - version 4 - patch 1 2017-02-24 · Fixed bug so damage disabled in camp. · Fixed bug where respawning in camp was not working. · Fixed bug with character pooling system keeping objects around. · Fixed bug with character look direction and velocity prediction objects not being removed. · Fixed bug where characters falling out of bounds would not be removed. · Improved ga… | — | |
| Community | Keyboard + mouse input feedback request! Hey everyone! I have pushed ~experimental~ keyboard and mouse controls to the Swordy "beta" branch. This will allow people without gamepads to play! Of course a kb+m player can also join in with gamepad players. It would be awesome if anyone would try it out and give us feedback! We went through a few iterations to get the mouse aiming to feel right. Quite happy with the current state focusing… | — | |
| Game update | Hair styles! Eyebrows! Beards! Potions! v0.4.0 Version 0.4.0 EA Release - version 4 2016-12-24 · Hair styles! · Eyebrows! · Beards! · Added health potions! · Improved AI - sense of self preservation. · Improved AI - improved targetting. · Fixed bug with AI getting stuck in air / on top of each other. · Improved Music manager to be "game mode based" tracks. · Fixed "SSAO" toggle in settings menu and renamed to "Ambient Occlusion". · Added "S… | — | |
| Game update | SWORDY Updated (Version 0.3.1) Version 0.3.1 EA Release - version 3 - patch 1 2016-12-08 · Stability improvements - fixed crashes related to events library. · Champions mode change: if final players die at the "same" time no point awarded. · Improved support for most screen resolutions/ratios (including super wide and portrait*). · Added "how to dual wield" signs to Champions armouries. · Updated game engine (Unity 5.4.3f1).… | — | |
| Game update | CHAMPIONS UPDATE! Version 0.3.0 WHATS NEW!? New game mode: CHAMPIONS Champions mode is designed for customizable competitive combat. It has a "prep phase" where players can select equipment and armour. Rounds are played out until a victor has two points. At the start of each round players are reset to their specified loadouts to keep things even. Champions mode does not yet work with AI, so you currently need two or more peop… | — | |
| Community | CHAMPIONS Mode: update preview 0.3.0 Hey everyone! We have uploaded a "beta" version of Swordy's next major update (0.3.0) to the beta branch on Steam. It would be fantastic if you could help us out by playing it and letting us know what you think of the new features so we can make fixes and changes before the proper update. To change branch on Steam: · Go to your LIBRARY. · Find and right click on Swordy. · Left click on "Propert… | — | |
| Game update | SWORDY Updated (Version 0.2.2) Version 0.2.2 EA Release - version 2 - patch 2 2016-11-15 · Fixed bug with with initialization of our Input management library after the addition of the optional DirectInput (8 player support) mode. Hey everyone! Just another quick patch update fixing up a bug submitted by players. Three players had issues with the game not running due to Swordy's input manager initialization changes from makin… | — | |
| Game update | SWORDY Updated (Version 0.2.1) Version 0.2.1 EA Release - version 2 - patch 1 2016-10-16 · Fixed bug with reconnecting gamepads in DirectInput mode. · Improved reconnecting gamepads to take any existing character without a gamepad. · Fixed bug with character seperation. · Fixed so that more deathmatch bots cannot be added when at player limit. · Fixed bug with Mission encounter exit. · Improve in-game bug/feedback submitted… | — | |
| Game update | Singleplayer/co-op Missions update is out! Version 0.2.0 EA Release - version 2 2016-10-08 · Added mission system! · Added "Basic Training" single player / co-op mission. · Added "Forest Trial" single player / co-op mission. · Added "Sword Challenge" single player / co-op mission. · Added character body location based damage! · Added armour system! · Added plate armour sets. · Added new weapon: Stick. · Added new weapon: Spiked Flail. ·… | — | |
| Community | Singleplayer/co-op 0.2.0 preview updated! Version PRE 0.2.0 EA Release - version 2 - testing 2016-10-02 · Added "Forest Trial 2" mission for testing. · Improved weapon damage balancing. · Increased Characters limb damage. · Changed win menu options in Forest Trials mission to "Continue". · Added sound effects for gateway open and close. · Added ambient environment sound effects to the forest clearing level. · Added persistent armour da… | — | |
| Community | SWORDY Update 0.2.0 is available for testing! Help us out by playing an early version of update 0.2.0 featuring a single Mission "Forest Trial". The "Forest Trial" is a difficult challenge. Currently if you want an easier time you can play with multiple players. This coming update brings Swordy's first phase basics for single player (and co-op!) content. We won't spoil the surprise by explaining everything now. Full update notes will be av… | — | |
| Community | Sneak peek of Swordy’s first content update! Still alive! Alexey, Danny and Hamish are still working on Swordy full time :D. We are wrapping up our first content update since launching on Early Access! Going to take a bit longer for final clean ups, playtesting, balancing and polish – so this is a bit of a sneak peek. We’ve finally added Armour to Swordy and switched from a simple capsule to body location colliders that can take damage (o… | — | |
| Game update | SWORDY Updated (Version 0.1.07) Version 0.1.07 EA Release - version 1 - patch 7 2016-08-18 · Reverted input system to non-"native". Hey everyone! We are still hard at work on Swordy's first major update. This patch is just a quick revert to disable InControl's "native input" back to using InControl via Unity's input system. Four users reported having an issue where their gamepads were no longer working since switching. We've… | — | |
| Game update | SWORDY Updated (Version 0.1.06) Version 0.1.06 EA Release - version 1 - patch 6 2016-08-13 · Fixed bug with in-match crown. · Fixed bug with match results screen remaining black. · Fixed bug with handling bladed weapon slice completion. · Added sound effects for skull & crown rewards in match results screen. · Adjusted impact sound effects to be louder. · Adjusted combat music progression levels. · Adjusted so that spawn plat… | — | |
| Game update | SWORDY Updated (Version 0.1.05) Version 0.1.05 EA Release - version 1 - patch 5 2016-08-09 · System menu - How to play shows automatically on first run. · System menu - Fixed label on controller graphic. · Fixed jump slope calculation when touching walls. · Tweaked weapon and player impact particles. · Added kill credits to the last player to damage victim for knock out of arena kills. · Fixed so that kill credit is not award… | — | |
| Game update | SWORDY Updated (Version 0.1.04) Version 0.1.04 EA Release - version 1 - patch 4 2016-08-01 · System menu - settings now automatically save when changed and load on start. · System menu - Minor UI additions/tweaks. · Fixed victory screen crown spin speed not being framerate independent. · Improved character movement on slopes and ledges. · Added slope detection for jumping. · Improved collisions in “Camp”. · Increased longswor… | — | |
| Game update | SWORDY Updated (Version 0.1.03) Version 0.1.03 EA Release - version 1 - patch 3 2016-07-28 · Fixed bug causing victory screen to remain black. · Changed weapon load-outs to be unique in each arena. · Adjusted weapon scales to improve weapon balancing. · Added player colors to their statues in last man standing victory screen. · Changed “How to play” to be first selected section in system menu. · Added “B”/”Circle” button to c… | — | |
| Game update | SWORDY Updated (Version 0.1.02) Version 0.1.02 EA Release - version 1 - patch 2 2016-07-26 · Fixed inconsistent crash during loading levels (mesh creation)! · Fixed being unable to jump when on bridge of Desert Ruin. · Improved weapon rotation to stop weapons spinning when stationary. · Improved weapon axis torque to improve weapon handling (esp. axe). · Fixed miscellaneous UI formatting. Mostly just fixes here. Still more to… | — | |
| Game update | SWORDY Updated (Version 0.1.01) Version 0.1.01 EA Release - version 1 - patch 1 2016-07-25 · Adjusted dagger, sword, longsword and spear damage slice values lower to help with balancing. · Adjusted axe slice damage higher to help with balancing. · Adjusted hammer and flail impact higher to help with balancing. · Fixed Octopus arena escape passage. · Added forum and email buttons to in-game feedback form. · Added next and prev… | — | |
| Community | SWORDY released into Early Access! The day has come! Swordy has made it's way to Steam Early Access! We wouldn't have gotten here without the support of this great community! We're excited to share this new chapter with the world. Please help us spread the word! Share the Steam link with your friends! Retweet us if you use Twitter, or please share if you use Facebook. We want to hear what you are loving, and what you are not! Th… | — | |
| Community | Early Access release on the 22nd of July! Not long now. We can't wait for you all to play! Looking forward to hearing feedback from the wider community and working together to make Swordy the best game it can be! See you soon. | — | |
| Community | Swordy testing feedback summary Thanks so so much to all our testers! Its been fantastic talking to you, hearing what you are enjoying and what we can improve. Thanks to those helping us with bug reports, the survey and helping us work out problems via email and the forum! Even those who have not responded help us by playing the game with automatic error reports. This post here is to summarize the survey feedback, show you wh… | — | |
| Community | Help us test SWORDY! Hey everyone! We are very close to releasing Swordy on Steam Early Access! Before we do that we need your help with testing and feedback on the build! Please fill out this form if you are willing to help us play-test Swordy and send us any feedback, reports of bugs and info on any crashes that might happen so we can do a smooth release! We are looking for a variety of hardware to test on. Depen… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.