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SWORDYNewsCHAMPIONS Mode: update preview 0.3.0
Community

CHAMPIONS Mode: update preview 0.3.0

SWORDY · published 19 Nov 2016, 10:07 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

We have uploaded a "beta" version of Swordy's next major update (0.3.0) to the beta branch on Steam.

It would be fantastic if you could help us out by playing it and letting us know what you think of the new features so we can make fixes and changes before the proper update.

To change branch on Steam:

  1. Go to your LIBRARY.
  2. Find and right click on Swordy.
  3. Left click on "Properties".
  4. In the "Properties" pop-up window: left click on the "BETAS" tab.
  5. In the dropdown select the "beta" branch.
  6. Left click the "CLOSE" button to close the "Properties" window.


Steam will then update Swordy automatically.

WHATS NEW!?

New game mode: CHAMPIONS
Champions mode is designed for customizable competitive combat. It has a "prep phase" where players can select equipment and armour. Rounds are played out until a victor has two points. At the start of each round players are reset to their specified loadouts to keep things even. Champions mode does not yet work with AI, so you currently need two or more people to play!

Improved dash and sprint system with stamina.
Try clicking, and try holding down the left stick (L3) while moving.

Music system upgrade in progress.
We have switched over our music system to Elias which allows for much more smooth and dynamic transitions.

Armour paint color
Watching Let's Play-ers play the missions we saw many of them finding it difficult to keep track of their character when fully armoured. This should help!

Improved camera system in progress.
We are in progress of improving Swordy's camera system to be a bit more dynamic and get in closer when it can. There are still a few issues to iron out (twisting zoom in currently) but we are keen to hear what you think so far.

Level scale
We are testing reducing the size of arenas - again helping keep the camera and combat close, clear and tense.

Decreased combat speed
We are testing out a slight decrease in game speed. We are really liking this as it gives you a bit more time to see what it going on and react to incoming attacks. It makes combat more clear.

Other stuff
Footstep sounds
Weapon dispensers
Character voices

Disclaimer: Expect bugs if you venture into the beta branch.
Current known issues are a glitch with the spawn platform point aura effect in Last man standing mode, and the weird twist on the initial camera zoom ins. We will get them fixed and will be updating this branch.
If you find any others we want to know all about em!

Let us know what you think!

The Frogshark team.

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