Xolti's Test Game Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
224 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
224 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v0.2.14 FIX Fixed issue where clicking on a dispenser while holding an item would override what's being held unintentionally · FIX Fixed "Back" button in lobby not bringing back your default cursor · FIX The "Quit" button in the results screen should now bring you back to the main menu · FIX Internal logic changes for upcoming transformer update that affected current level | — | |
| Game update | v0.2.13.1 UPDATE Fix issue where clicking on stick while holding a dango keeps the dango attached | — | |
| Game update | v0.2.12 NEW Added new level timer to stop level and display level stats when it goes to 0 · NEW Added new transformer setup + internal changes to figure out how to transform dishes. Not active, but will be in a future update · UPDATE Trying out a click to grab/drop setup for getting ingredients now. Clicking and dragging came with some network issues that this might solve | — | |
| Game update | v0.2.12 UPDATE Orders now use the display name of the item instead of their IDs · Also see the v0.2.11 update for more changes! | — | |
| Game update | v0.2.11 Lots of changes, in particular adding movement and updated order display setups to prepare for the actual level! · NEW Allow players to move through the map through moving their cursor to the edge of a screen or through WASD keys · UPDATE Order displays are now hidden by default. You can click on a customer to display only one order at a time · UPDATE Moved level assets around · FIX (Needs Test… | — | |
| Game update | v0.2.9 and v0.2.10 - Swapped off of debug mode (had it on for internal testing) | — | |
| Game update | v0.2.8 - Fix conditional where the default player ID is checked for seeing if a lock is used or not instead of an impossible id - Added debug logs to check on lock issue if it still doesn't work | — | |
| Game update | v0.2.7 - Hopefully fixed the locking bug by ensuring the right player IDs are being passed in (they were mostly passing in the host/server ID) - Also removed redundant RPC call | — | |
| Game update | v0.2.6 - Reupdate the locking condition again since it does not work for stick (aka already existing spawned items) | — | |
| Game update | v0.2.5 - Update case for locking while dragging | — | |
| Game update | v0.2.4 - Fix lock for items for stealing cases by validating player names instead | — | |
| Game update | v0.2.3 - Fix null reference exception for version text, because I didn't actually slot it in - Potentially fixed issue when players who let go of their mouse while dragging an item causes other players' items they're dragging to their mouse position | — | |
| Game update | v0.2.2 - Added new simple combo system that increments for each successful order, but resets on a failed order - Updated ingredient movement setup (in Unity terms I decided to parent ingredients to the player instead of firing RPC calls to update position via events) - Added a version to the build to make it clearer to know what build this game is on - Fix bug related to spawning dangos by clicking th… | — | |
| Game update | v0.21 - Added proper steam ID | — | |
| Game update | v0.2 Update - Updated build with network fixes + steam lobby setup | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.