- Added new simple combo system that increments for each successful order, but resets on a failed order
- Updated ingredient movement setup (in Unity terms I decided to parent ingredients to the player instead of firing RPC calls to update position via events)
- Added a version to the build to make it clearer to know what build this game is on
- Fix bug related to spawning dangos by clicking the dispenser fast
- Fix bug where players can drag anything another player is currently dragging