SeaColony
Playing now
18+3 vs. yesterday
33%of peak
All-time peak
557 Sep 2026
Playing now
18+3 vs. yesterday
All-time peak
557 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | SeaColony Update v0.5.21 – Trade, Production & Recovery Improvements Added stock capacity limits and improved trade stock, demand, pricing, and weapon availability. Fixed stock updates after selling and removed Scrap from trade offers. Added direct quantity input fields to production queues and target production for the Smelter. Improved Cooking, Smelter, and Workshop UI readability, and rebalanced raw and cooked food values. Improved the colonist recovery flow… | — | |
| Game update | SeaColony Update v0.5.20 – Bug Fixes & Improvements Increased the maximum living colonist limit from 10 to 14. Improved overall game performance and AI efficiency. Improved the colonist medical and recovery systems. Fixed an issue preventing colonists from building platforms beyond doors or walls. | — | |
| Game update | SeaColony Update v0.5.19 – Bug Fixes & Improvements Improved colonist movement, routing, and task transitions. Added wall-to-door conversion while preserving construction resources and blueprint progress. Fixed maintenance and repair task issues. Fixed platform construction on Sea Traps. Improved Fish Hole and fishing task flow. | — | |
| Game update | SeaColony Update v0.5.18 – Bug Fixes & Improvements Added a global Combat Mode button for all colonists, with automatic enemy detection and attack behavior. Added multi-colonist box selection and group command support. Improved pirate detection, approach, and combat movement. Improved partial resource delivery for construction, trade ships, and quest ships. Improved ship docking, delivery recovery, and timeout handling. Improved building relocat… | — | |
| Game update | SeaColony Update v0.5.17 – Bug Fixes & Improvements Improved hauling and delivery behavior for smelters, campfires, trade ships, and other automated buildings, including trade ship delivery prioritization. Added easier access to colonist stats from the Work Priorities panel. Improved save/load reliability for colonists, tasks, machines, quests, and trade states. Expanded tutorial guidance for wood production and outdoor planter usage. | — | |
| Game update | SeaColony Update v0.5.16 – Bug Fixes & Improvements Improved fire performance and optimization. Strengthened and improved the quest system. Made several improvements to colonist movement and pathfinding. Improved the balance of the Fish Hole. | — | |
| Game update | SeaColony Update v0.5.15 – Bug Fixes & Improvements Fixed quest text localization across 12 languages. Fixed the Sleeping/Going to Sleep loop. Winter no longer decreases colonist health. Fixed work priority issues between food and research tasks. Reduced food spoilage speed. Added an “All” toggle to chest filters. | — | |
| Game update | SeaColony Update v0.5.12 – Bug Fixes & Improvements Tutorial card localization added/improved. Improved platform placement direction/orientation while building. Demolished structures now refund 100% of their construction resources. Fixed an issue with the Water Purifier. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.