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SeaColony›Events›SeaColony Update v0.5.23 – Nutrition, Winter & Quality-of-Life Improvements
Game update

SeaColony Update v0.5.23 – Nutrition, Winter & Quality-of-Life Improvements

SeaColony · published 20 hours ago

All eventsPlayers around this dateRead on Steam

Colonists can now become sick during winter. Added new medical treatment and recovery options.

Improved hunger, thirst, sleep, and food consumption. Food now has different nutritional values, and cooking skill slightly affects meals.

Improved construction behavior and performance. Added clearer feedback for unreachable construction targets and indicators showing the working side of supported production buildings.

Improved Sea Trap placement and interaction; it no longer requires a specific orientation. Fish caught from Fish Holes now combine into stacks when spawned.

Added Celsius/Fahrenheit temperature options and a separate notification volume slider.

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SeaColonyGame update5 Sep 2026SeaColony Update v0.5.22 – Power, Storage & Quality-of-Life ImprovementsThe game now continues running in the background after Alt+Tab. Added lid animations for Chests, Big Chests, and Refrigerators and improved the storage flow. Fixed the Electric Stove consuming wood and adjusted electricity usage: the stove now uses 2 electricity while cooking, while the Electric Water Purifier uses 1 electricity while processing. Improved Archery Target positioning to prevent s…SeaColonyGame update4 Sep 2026SeaColony Update v0.5.21 – Trade, Production & Recovery ImprovementsAdded stock capacity limits and improved trade stock, demand, pricing, and weapon availability. Fixed stock updates after selling and removed Scrap from trade offers. Added direct quantity input fields to production queues and target production for the Smelter. Improved Cooking, Smelter, and Workshop UI readability, and rebalanced raw and cooked food values. Improved the colonist recovery flow…SeaColonyGame update2 Sep 2026SeaColony Update v0.5.20 – Bug Fixes & ImprovementsIncreased the maximum living colonist limit from 10 to 14. Improved overall game performance and AI efficiency. Improved the colonist medical and recovery systems. Fixed an issue preventing colonists from building platforms beyond doors or walls.