Rogue Realm: Guardian Grids
Playing now
21−1 vs. yesterday
57%of peak
All-time peak
378 Sep 2026
Playing now
21−1 vs. yesterday
All-time peak
378 Sep 2026
| Published | Title | Build |
|---|---|---|
| Major Updatemajor ## Major Update New towers, new foes, nearly forty new upgrades — and Endless mode has more room to grow. ### New - **Nearly 40 new roguelike upgrades** to mix into your runs - **Two new buildings** and the systems around them: - **Sigil Tower** — marks unmarked enemies; the next hit deals bonus damage plus true damage, then the mark shatters - **Banner Keep** — nearby enemies take extra damage… | 25139913 | |
| Update #6 ## Update #6 ### New - **4 new campaigns** have been added - **Endless max level raised to 17** — you can now earn up to 16 upgrades - **Upgrade offers cycle** when the remaining pool runs low ### Improvements - Feature adjustments and QoL tweaks - Visual polish - Terrain and map refinements ### Fixes - Various bug fixes Thanks for playing and for your feedback! | — | |
| Updates & Fixes #5 ## Updates & Fixes #5 ### New - **Optional damage numbers** — You can now turn off floating damage text in settings ### Fixes - Fixed attacks being discarded when targets leave range - Fixed upgrade arrows not refreshing correctly after unpausing - Fixed several visual bugs with upgrade effects ### Balance - Various number and balance adjustments Thanks for playing and for your feedback! | — | |
| Update Notes #04 - Increased the base reward for the first upgrade shop purchase, easing early-game pressure - More early resources in stages 1–3, with slight map adjustments - Endless Mode further strengthened; Card Shop now supports refreshing - Card prices in Endless Mode no longer have a cap - Improved card refresh logic to reduce getting stuck without resource buildings - Fixed skill cards missing indicato… | — | |
| Update Notes — Balance Tweaks & Quality-of-Life Improvements 03 Hello, Lords! This update brings balance adjustments, bug fixes, and quality-of-life improvements. Thank you for your feedback and support. Balance · Reduced difficulty for Campaign stages 1–3 for a smoother early-game experience · Adjusted relic stats · Enemies in Endless Mode now gain extra HP scaling in the late game for a more challenging endgame · Additional minor balance tweaks Bug Fixes… | — | |
| Update & Fix 02 Hello everyone! This patch brings a batch of quality-of-life improvements and bug fixes. \ • Added 15 new upgrade talents. • Fort units can now be deployed freely, and the fort panel has been redesigned. • Production building cards now preview all compatible resources on the field. \ • Tower platforms can now be placed directly underneath towers. • Actual range indicators are now shown for upgr… | 24217053 | |
| Hotfix Update Notes Greetings, Lords! This update brings balance changes, a tougher Endless Mode, and several important fixes: · Tower Balance : Laser Towers nerfed; Grenade Towers and Archer Towers buffed · Endless Mode : Difficulty curve adjusted for a greater challenge · Monster Info : Physical and Magic Defense now shown on the monster info panel · Save Fix : Card prices now save and load correctl… | — | |
| Update & Fixes 01 This update is now live! Here's what's included: Bug Fixes · Fixed an issue where Relic Fragments could be farmed through save file exploits. · Fixed incorrect base upgrade and stat bonus configurations. · Fixed an issue where bosses could get stuck circling around corners. · Fixed incorrect gold income display for the Hut. · Fixed an issue where cards would sometimes not turn red when you didn… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 5 Sep 2026 | Sat | 10:50 | Major Update | 25139913 | public | 1 | — |
| 2 Aug 2026 | Sun | 10:11 | No patch notes · unannounced build | 24517614 | public | 1 | — |