Rogue Realm: Guardian Grids · public · first seen
## Major Update
New towers, new foes, nearly forty new upgrades — and Endless mode has more room to grow.
### New
- **Nearly 40 new roguelike upgrades** to mix into your runs
- **Two new buildings** and the systems around them:
- **Sigil Tower** — marks unmarked enemies; the next hit deals bonus damage plus true damage, then the mark shatters
- **Banner Keep** — nearby enemies take extra damage, while adjacent towers gain Physical, Magic, and True damage
- **Three new monsters**, each with its own trick:
- **Horn Caller** — hastes nearby enemies
- **Shield Idol** — thin health, thick shield; regenerates the shield if left alone
- **Blood Frenzy** — the lower its HP, the faster it runs
- **New meta relics** for your loadout between runs
### Endless Mode
- **Gem system** — socket gems into towers in any combination. Stack damage, speed, range, on-hit effects… late-game gold finally has somewhere to go.
- **Monster merging** — enemy count is now capped. Once the cap is hit, extra monsters merge into stronger ones, so late Endless stays playable instead of grinding to a halt.
### Quality of Life
- **Camera pixel snap** — no more sub-pixel shimmer making the screen swim
- **Campaign progress reset** button
- **In-run damage stats** in the top-left — see what each tower is actually contributing
- Plus a handful of smaller updates
Thanks for playing, and thanks for the feedback!
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4645201 | 998790981778156432 | 2800733514072449902 |