Plumber Simulator
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Dev #16 - Main Menu is Served Hello, my dear plungers! The work here at the studio keeps moving forward, despite all the weird ideas those lads keep coming up with. They were supposed to be making a game, but now I hear they’re suddenly developers , while I’m actually looking for an apartment. They tell me that’s not what they mean and that they don’t have anything for sale... Apparently, they’re working on the main menu ,… | — | |
| Community | Dev #15 - How to make a game about plumbing? vol. 1 Hello, aspiring plumbers! When we decided to make a game about a plumber's job, we didn't really know what we were getting into . Plumbing is no simple matter, which is why whenever something starts leaking in an average Joe’s house, they immediately call an expert. Only the most experienced people decide to install a water supply system themselves - and even they can make mistakes with disastr… | — | |
| Community | Dev #14 - One leak after another Hello, my dear plungers! Today we’re gonna make a proper mess and break some stuff, but of course I’ll be the one fixing it (the one from the game , mind you, not the real me). Those lads came up with even more emergencies for me to clean up - everything just keeps breaking, and then the clients come knocking at my door. Well, at least I get a few coins for every one of these emergencies. I und… | — | |
| Community | Dev #13 - The Colors of Life Hello, future plumbers! There’s been a lot of water, leaks, repairs and technical stuff in our plumbing stories lately, so today we’d like to give you a little peek at how we’re working on the aesthetic side of the game - because Plumber Simulator isn’t just about pipes, tools and emergencies, but also colorful characters and locations . When we looked at the current state of the game, we kept… | — | |
| Community | Dev #12 - Plumber Simulator Leaks Hey there. plungers! Another vlog, another little topic to talk about. And today, we’re coming back to my favorite subject - PIPES . Ahh... What a beautiful word for a plumber. Music to my ears. Since the last time, we’ve made a few changes. Remember when one of the lads mentioned the valve ? (If you don’t, get yourself over to Devlog #9!) That’s the little handle that shuts off the water suppl… | — | |
| Community | Dev #11 - Mi casa es su casa Hey there, plungers! I’m back! Your favorite, incredible plumber! You thought I’d disappeared, didn’t ya? ‘Cause what? A man can’t go on holiday now? You know where I went? Actually, better question - where didn’t I go? Haha! You can’t imagine how good it feels to be back on my old turf... Or, in the case of our game - to my brand-new, freshly built house. My house . So today, we’re gonna have… | — | |
| Community | Dev #10 - From Box to Sink Hello, plungers! Our plumber is still on holiday, so I’m back again to satisfy your curiosity after the last devlog. We ended it with two questions: “ How will the water be connected to the sink and faucet, and how will the faucet reflect changes in water flow? ”. And that’s exactly what we’re going to cover today. Let’s start with how you actually place a sink in the first place. We spent quit… | — | |
| Community | Dev #9 - There will be water Hello, “plungers”! Today's devlog will be hosted by me - one of the "lads" working on Plumber Simulator - because we're going to dive into the design side of the game. And what better topic to start with than the one thing no plumber could ever work without? That's right - water. More specifically, we'll take a look at how we designed our water system to account for all the different plumbing s… | — | |
| Community | Dev #8 - I like to move it, move it Hey there, plungers! Another week, another devlog! And today’s topic... Bathroom decorating! I bet the first thing that went through those thick heads of yours was: "What does a plumber have to do with decorating bathrooms?!" Well, turns out this " bathroom decorating " mechanic is actually here to help you organize your workplace. Imagine this: you walk into a bathroom and you need to install… | — | |
| Community | Dev #7 - Hole-y Wall-y Alright, plungers! Here comes another devlag with me! Dev... vleg? Devlog? Whatever. Doesn’t matter. Welcome anyway. Up until now, I’ve been telling you about placing pipes. Everything works nicely, everything’s great. But have you ever wondered how you’re supposed to get to those pipes when they’re hidden inside a wall? How do you replace a pipe trapped behind a solid wall? The lads spent a lo… | — | |
| Community | Dev #6 - Time to place some pipe - part 2 Hi there, plungers! I gotta finish off the last topic today, 'cause I just can't help myself. I’m itching so much to keep talking about pipes that I can barely sit still. If you haven’t read the last one, get yourself back to the previous devlog right now, then come straight back here. Alright, where was I? Since last time, the lads added even more new stuff. Remember? We could already place, c… | — | |
| Community | Dev #5 - Time to place some pipe - part 1 Hello, plungers! Bet you got a proper scare when I didn't show up in the last devlog! But don't you worry - ain't nobody replacing me. Sometimes the lads have to talk about all that other important stuff, 'cause I don't really get half of it. But you know what? I will tell you about a brand-new mechanic too. Why not? So today, we're talking about installing pipes … Now, as you all know, pipes a… | — | |
| Community | Dev #4 - A Designer's Reflections on Water Hello everyone, I’m one of the “lads” working on our Plumber Simulator, and today I finally get to step in for our dear plumber friend. From time to time I’ll be showing up to discuss some of the design topics behind the scenes - more from the perspective of our game development team and the whole design process. If you’d like to learn more about this technical side of development, keep an eye… | — | |
| Community | Dev #3 - We’re getting into it like a pipe into an elbow joint. Alright, plungers. Got another update for ya. This week the lads said they’d be focusing on mechanics. At first I wasn’t too sure if that meant they were gonna go fight with some mechanics in a workshop or what, but I reckon they’ve put those disputes on hold for now, ’cause they started doing some kinda “progruhmming.” They started with the “mechanic” of fixing a sink trap. And of course, for… | — | |
| Community | Dev #2 - You had to start somewhere Alright, ya plungers. Here I am again with another update on what’s been going on around here. Work’s kicked off like a pipe after a good whack - full steam ahead. Since last time, the lads have been working on some kinda design stuff. They took all the tools and materials I use most on the job: pipes, gear, the whole lot - and drew ’em up. The game’s gonna be properly packed with stuff, so the… | — | |
| Community | Dev #1 - And so they’ve come up with a game about me No one knows how the world of Plumber Simulator was created. Legend has it that in the beginning there was… an idea. Yes, an idea. An idea put into words, captured in drawings on walls. Words written in a game design document, drawings immortalised on paper (not the toilet one). All beginning with a single word, a single line, a single— Er, what are you on about? This is a game about me, a plum… | — | |
| Community | Plumber Simulator - A New Game from the Creators of Electrician Simulator We at Take IT Studio! are excited to announce our next major project - Plumber Simulator , where you'll step into the shoes of a plumber and run your very own business! We know that Electrician Simulator has earned a special place in the hearts of many of you. We expanded it with the Smart Devices DLC, brought its gameplay into virtual reality with Electrician Simulator VR, and continued to sup… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.