RETRANSMISSION Playtest
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
010 Sep 2026
| Published | Title | Build |
|---|---|---|
| Sep Update Captain’s Manual - Added an in-game handbook explaining the ship’s main systems and how to operate them. · Fishing System - Fish can now be caught during the voyage, introducing a new layer of cooperation between the Captain and Crew. · Ship Hunger System - The ship now requires a steady supply of food. Neglecting it will gradually affect its systems and performance. · New Route Hazards - Added… | 25239373 | |
| Hotfix 29.07 v2 Improved collision detection on water with wrecks · Reduced the number of random door codes (Yes, I know, the amount was annoying me too) | — | |
| Hotfix 29.07 Improved popups and in-game messages. · Improved the door system. · Changed the radio system. · Improved navigation. | — | |
| 19.07 Update Patch Notes · Improved enemy pathfinding and fixed an issue where the enemy could get stuck in doorways and narrow passages. · Fixed enemy animation synchronization on client machines. · Reworked the Captain’s cockpit. · Reworked the camera system. · Reworked the ship lighting system. · Improved Captain logs and in-game messaging. · Improved overall gameplay balance. · Fixed various bugs. In Pr… | — | |
| Hotfix v4 Added a new quest system that helps players understand their current tasks. · Added more in-game hints to make the gameplay flow clearer. · Removed the bugged additional enemy type for now. · Improved navigation behavior. · Improved the enemy AI system. | — | |
| Hotfix v3 Fixed enemy behavior. · Fixed the radio system (luring enemies) · Fixed the cabinets where the player can hide | — | |
| Hotfix v2 Fixed enemy behaviour | — | |
| Hotfix - Playtest Update Adjusted enemy movement speed. · Improved enemy behavior. · Added a new visual style for Captain logs. · Increased the chance of ship system failures. · Added gameplay hints for the player on deck. | — | |
| Playtest Update 8 Jul * Added a feedback form in the main menu. * Added new events at sea. * Added lockers where players can hide. * Added new items that can be pulled from the water. * Added a new enemy type that can be fished out of the water. * Fixed navigation system | — | |
| Update notes for June Build This update focuses on improving the core gameplay loop, ship systems, and enemy behavior. What’s new: · Rearranged and simplified the Captain’s Cockpit · Improved readability and usability of the cockpit interface · Added sea nets to the ship · Added the ability to collect items from the ocean · Redesigned the navigation system · Reworked the travel system · Added a new transmitter system · Re… | — | |
| June Update - Work In Progress This build is not yet stable. · Revised enemy AI and enemy design · Player proximity sound detection · Modified interface and UI · Fishing system | — | |
| 16 May Update Gameplay balance improvements and pacing adjustments · Added camera damage system · Introduced new engine pressure repair system | 23268114 | |
| Retransmission Playtest Update Fully implemented gate system with opening, closing, and strategic use during gameplay · Reworked CCTV system with improved switching, visibility, and responsiveness · Improved enemy AI for more dynamic and unpredictable behavior · Added closed cabin system, introducing new navigation and exploration challenges · General gameplay balance improvements and pacing adjustments · Added solo testing… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 10 Sep 2026new | Thu | 20:25 | Sep Update | 25239373 | public | 1 | — |