National Transit
Playing now
2−3 vs. yesterday
18%of peak
All-time peak
1110 Sep 2026
Playing now
2−3 vs. yesterday
All-time peak
1110 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Steam news | v0.2.0 Beta Out Now: Our Biggest Update Yet v0.2.0 Open Beta Is Live — The Simulation Update Fellow national transportation leaders, v0.2.0 is the biggest update since launch, and almost all of it goes into the heart of the game: the national simulation . Demand, competition between modes, railways, aviation, shipping, the economy — nearly every system has been deepened, clarified, or rebuilt. You can play it right now on the public beta… | — | |
| Steam news | v0.2 Open Beta Opens This Friday Fellow national transportation leaders, The v0.2 Open Beta — our biggest update since launch — opens for everyone this Friday, August 21 at 17:00 UTC : · 🇺🇸 Los Angeles — Fri 10:00 · 🇺🇸 New York — Fri 13:00 · 🇬🇧 London — Fri 18:00 · 🇩🇪 Berlin / Paris — Fri 19:00 · 🇨🇳 Beijing — Sat 01:00 · 🇯🇵 Tokyo — Sat 02:00 What's in it: a deeply improved national simulation — transparent demand,… | — | |
| Game update | National Transit — A quick fix (v0.1.13): Transport Demand Panel Fix A quick fix: opening the Transport Demand panel on large saves could freeze the game for several minutes. It now opens promptly, even on big maps with a lot of settlements. | — | |
| Game update | Update 0.1.11: Route Economy & Policy Fixes, New Soundtrack This update fixes a couple of things players flagged, reworks how development policies function, and adds a fresh soundtrack. Fixes · Air & sea routes no longer bleed money. Route maintenance was running roughly 10× too high — a busy line at max fares still lost money every month. Costs are sane again, so a well-used air or shipping route is properly profitable. · Development policies actually… | — | |
| Game update | National Transit v0.1.9 New development policies, easier policy management, and a native Save As dialog, plus rail-distance and freight fixes. Existing saves are compatible. · Eight new sector policies: satellite city, university town, medical hub, bio-science city, agro-industrial base, light manufacturing base, convention & trade zone, and stock exchange. · The settlements list has a Policies column with hover detai… | — | |
| Game update | National Transit v0.1.8 - Bug fixes and performance improvement A small bugfix and performance patch. No gameplay changes; existing saves are compatible. Performance · Building roads and railways by dragging is smoother, especially over long distances. · The New Settlement panel stays responsive as your network grows. Fixes · Drag-to-connect: clicking away from the road/rail chooser now closes it and clears the dashed line. · Waterway drag no longer leaves… | — | |
| Game update | National Transit v0.1.7 — Stability Update & Bug Fix A small hotfix patch — a few stability fixes only. No gameplay changes, and your existing saves work as-is. · Crash on large maps fixed. Panning and zooming leaked graphics memory until the GPU ran out and the game closed — worst on big countries. Fixed; memory now stays flat however long you explore. · Recovers from a lost GPU context (driver hiccup, sleep/wake) by rebuilding the map automatic… | — | |
| Game update | National Transit v0.1.6 - Update This update centres on making the economy realistic and a rewritten population / urbanisation model, plus a lot of map-control and UI improvements. Wherever a change affects gameplay rules or how you do something, there's a summary below. Population & Urbanisation (more realistic simulation) · Cities rise and fall. People now migrate: connected, prosperous, job-rich places attract them; poor, i… | — | |
| Game update | Hotfix & small improvements A quick follow-up to v0.1.4. · Fixed a crash that could happen while a large map was loading if you moved the mouse during the load. · New "Route names" toggle (top toolbar, next to Saturation): keep route name labels visible at every zoom level — not just when zoomed in. Your choice is remembered. | — | |
| Game update | Update v0.1.4 is live! Building your network just got faster and far more precise — and you can put names for seas, bays, rivers and mountains on the map now. Smarter Road & Rail Building · Drag city → city to connect , then pick Road or Rail — endpoints are filled in for you. (It is no longer necessary to click the name labels) · Click the city marker itself (it highlights on hover) instead of aiming at the tiny nam… | — | |
| Community | From Nation to Street: The Road Ahead for National Transit First, thank you. National Transit is in your hands far earlier than a "finished" game would normally allow, and every save file you've built, every route you've drawn across a nation, and every piece of feedback you've sent is shaping where this goes. This post isn't about the next update or the near term — it's about the longer view: the vision I'm ultimately building toward, and the thinking… | — | |
| Game update | National Transit — Update v0.1.3: Build Faster, Plan Smarter This update is more about quality-of-life: more keyboard control, a smoother way to found and upgrade, and a batch of fixes from your feedback. Thanks to everyone who's been reporting things! 1. Keyboard controls · Pan the map with WASD / arrow keys, zoom with + / − · Space advances one month, 1–5 open the bottom-left menus · Inside a panel, use ↑ ↓ ← → / Enter to navigate, or press the shortcu… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.