Soulstack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Demo update - v0.3.0 Added · pets autonomously harvest deposits and fight enemies, with a target indicator showing where they're heading · pet stamina system: autonomous actions cost stamina, refilled by feeding · new-game screen transition with initial zoom-in animation · available quests now ripple and wiggle to stand out from active ones · dungeon floor information added to the first dungeon quest description ·… | — | |
| In-game event | Demo update - v0.2.0 Added · added versioning system · improved versioning system · distance-based card view · added true fullscreen mode · added changelog modal Fixed · added missing icons for coconut and wild root · fixed activity log item max height issue, that cut text vertically · fixed tiny artifact in one russian localization string of village inventory placeholder · fixed deposit progress bar right padding | — | |
| Community | Hi Hi. I'm sshulin and I'm making Soulstack. This is a card stacker, and there are maybe 9 games in the genre on Steam total. Stacklands at the top with 11k+ reviews. WitchHand and Card Cultivation pulled off their launches after it. The rest got abandoned or went free. Stacks:Space and Stacks:Jungle went free. Card Age got delisted. Most attempts haven't cleared 100 reviews. So I know what I'm wa… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.