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Soulstack›Events›Demo update - v0.4.0
In-game event

Demo update - v0.4.0

Soulstack · published 3 months ago

All eventsPlayers around this dateRead on Steam

Added

  • Research Table — combine two discovered ingredients to instantly unlock a new recipe, sealed with a gacha-style reveal. T1 weapons and base ingredients now carry a small indicator so you can see what's worth experimenting with.

  • resource markers — use up the last of a resource pile and a faded marker keeps its spot. Newly gathered, looted, or crafted resources of that kind return there on their own, so your "wood here, stone there" layout survives a pile running dry. Drop a card on a marker to fill it, drag a pile to carry its marker along, or trash a marker you no longer want.

  • weapon cards redesigned — DPS-first stat layout (type → damage → speed in seconds), a weapon-type badge tinted by class affinity, common / rare / epic rarity badges, and a foil-and-ornament treatment on the rarer finds.

  • recipe book overhaul — filter and sort your recipes, now grouped into rarity bands and shown as proper cards.

  • first-craft flourish — crafting something for the very first time plays a card reveal, its stats staggering in and the rays colored to the item's rarity.

  • a clearer "a traveler nears" timer — the wandering-traveler countdown in the quests panel now has its own quiet, ambient look, set well apart from your active objectives so it no longer reads as a quest deadline.

  • bigger interface text — the fixed on-screen panels (quests, level, log) read at a comfortable size now.

Fixed

  • melee strikes now lunge toward the actual foe, even when it isn't in the adjacent slot

  • berry bushes were a touch stingy — they now part with berries a little more often (fiber stays the common cut, so rope's still appropriately hard-won)

More from Soulstack

Other announcements

All events
Game update21 Jun 2026Demo update - v0.4.2Fixed · the board no longer shoves your cards around. Dropping a card, gathering, crafting, or sending your character off to a deposit settles the new card into the nearest open spot and leaves everything already placed exactly where you left it. Pets weave around obstacles to reach what they're after — and if one gets truly hemmed in, it pauses with a "?" then hops over. Fights start cleanly b…Game update6 May 2026Demo update - v0.3.1Fixed · fixed village inventory getting stuck holding items (affected saves auto-heal on load) · fixed juvenile pets getting stuck below evolution threshold when prestige mastery reduces it · fixed equipped weapon appearing as a stray card on the far zoom layerIn-game event2 May 2026Demo update - v0.3.0Added · pets autonomously harvest deposits and fight enemies, with a target indicator showing where they're heading · pet stamina system: autonomous actions cost stamina, refilled by feeding · new-game screen transition with initial zoom-in animation · available quests now ripple and wiggle to stand out from active ones · dungeon floor information added to the first dungeon quest description ·…