Star Fleet Armada: Rogue Adventures
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016 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
016 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Patch 1.1.2.13 released This patch was mostly about balancing the resources found on planets. Prior to the patch, finding iron was very hard. And since it is the first metal that can be processed into repair armor, we made it MUCH more common to find. It can now be found on over half of the planets. You will only see the changes when starting a new game. Any saved game will have the older planet data. We also added a… | — | |
| Game update | You can now View The SFARA Steam Leaderboard! This latest patch (1.2.1.1.11) allows players to now see the top 10 Steam Scores for SFARA and also the scores around your score. This is done from the High Scores screen. When you are on the High Scores screen you will see three buttons at the top. The left one is to view your top 10 scores (the default), the middle is to view the Steam top 10 scores and the right one will show the 5 scores ab… | — | |
| Game update | Patch 1.2.1.10 is live. Patch 1.2.1.10 This patch added some enhancements to the Officers DLC. There is now a GUI Icon over each discovered star system on the star map that lets you know if, you have a chance to find a heavily damaged ship, already found one, or must clear all hostiles before one will show up. Adjusted how officers decide to leave. Now only unassigned officers will leave, and it will always be the off… | — | |
| Game update | Version 1-2-1-07 Release Notes This patch contains the following fixes or enhancements: Rogue Officers DLC received an additional profession type, Logistics Officer. Here are the 6 perks for the logistics officer: Cargo Master: Increases fleet capacity by 50, 100, 150 or 200. Requires Cargo Ship. Rapid Repair: Repair drones repair an additional 4, 8, 12, 16 armor. Requires Cargo Ship. Transporter Expertise: Transporters tran… | — | |
| Game update | Patch 1.2.1.05 Patch 1.2.1.05 went live earlier today. This patch was strickly an update on the in-game tutorial. This was done to keep this version in line with the Demo version which was release today as well. The demo has the following restrictions: Game ends when the star date reaches 2492.000 instead of 2500.000. The final score is not saved into the players top 10 high scores. Rogue Officers DLC is disa… | — | |
| Game update | New Patch and Cave Contest!!! Version 1-2-1-4 Release Notes, January 4, 2018 This patch contains the following fixes or enhancements: Added V-Sync Toggle using F11. Added Alternate Sync Toggle using F12. Moved the Fullscreen toggle to F10 to be in the same Function Key group with the other graphics shortcuts. Game starts with V-Sync and Alternate Sync enabled, which should work for most users. Moved the Quick Save to 'Q' or… | — | |
| Game update | Patch Notes Version 1.2.1.01 is here! This patch introduces the new Rogue Officers DLC. This DLC is part of the game and there is no need to download anything. You will just need to enable the DLC prior to starting a new game. Here are the features of the new DLC content. Players can now assign an officer to each and every ship in their fleet. There are 6 professions of officers and 4 ranks. The officer professions are combat, comm… | — | |
| Game update | Patch Notes for patch Version 1.1.2.05 Patch if finally here! What started out as a quick patch to fix a couple of issues turned out to be a fairly large content update. The big headliner is the ability to sort the device and bay modules with various criteria while on the edit fleet screen. Here are the details: Fixed the bug where the players smart bomb would not go to the next turret when the previous turret was destroyed. Added s… | — | |
| Game update | Patch Update 1.1.2.03 now live This patch fixed two bugs that were reported yesterday. Fixed a bug in the tutorial where it would get stuck when the player would equip the Vaporizer Bomb II to the Battle Cruiser. Fixed a bug that would crash the game if a player would attempt to pickup a life form with the planet lander when the planet landers cargo was full. Player now gets the appropriate Invalid Action sound, and the life… | — | |
| Game update | Patch 1.1.2.02 is now live. Patch 1.1.2.02 is now life. It fixes several crashes that occured when capturing a ship during a battle or assigning a weapon enhancer device module to a ship. There were also several other minor issues that were fixed. There are two known issues that will be in the next patch update which should be in the next 24-48 hours. First issue is with capturing a bio life form while exploring a planet… | — | |
| Community | Update to Last Weeks Patch Update. We've just posted a new patch update as part of last weeks update. This one fixed a few issues with the new content and the built in game tutorial. The Tutorial has been updated to include most of the new content that has been added over the last 2 months. | — | |
| Community | Updated Game Manual Availalble We've update the game manual to include all the new features that have been added over the last several months. This link can be found in the Store Page or from the website at www.starfleetarmada.com in the media section. We also pushed a small patch that fixed a few issues with some of the achievement stats not getting incremented. We also changed some of the ship module device names including… | — | |
| Game update | Patch Notes for Version 1.1.2.01 It has been 6 weeks since the last patch update, and for good reason. This is the largest content update we’ve had to this point. If you thought SFARA was already a great game, just wait! Fixed a bug where the enemy’s fleets would revert to small ships once they had achieved all huge ships. We did a lot of game and combat balancing for each of the skill levels. Playing at the very easy skill le… | — | |
| Community | Patch Notes for Release version 1.1.1.47 released on July 9th 2017 This was going to be released on the 6th but it was delayed a few days. Fixed a bug that would cause the game to crash if the player tried to start a game on difficult or insanely hard levels. Fixed a bug that would cause the game to crash if the player tried to use a percussion bomb III while in battle. Did a lot of AI combat balancing. Combat will now be much easier early on during the game.… | — | |
| Community | Sneak Peak at Next Patch Update Just thought I'd fill everyone in on whats coming in the next patch which is still a week or so away. Players will be able to pick up stunned life forms with their planet lander. You can still use the transporter which will transport the life form directly to your fleet saving you cargo space on your planet lander. All ship types except the battle cruiser will be getting a 2nd bay item. All of… | — | |
| Game update | Patch Update 1.1.1.46 is live again! After going throough a corrupted compile build on saturday we have patch update 1.1.1.46 live again. It has everything listed in the previous patch notes along with a few new things. We lowered the cost of purchasing bombs for battle cruisers since they are a single use item. When in a comet encounter in addition to firing at the comet to create research units you can now fire at the rock debri… | — | |
| Community | Issue with last nights patch update There was an issue with last nights build getting corrupted which causes many issues in areas of the game where no changes were made. For that reason we have put the previous version back...so you will have to wait a little longer for the new star map lens system. We apolpgize for any inconvienence. | — | |
| Game update | Patch Notes for Release version 1.1.1.46 released on June 24th 2017 This was a big patch so bear here are the details: First, there are 2 known issues that we are working on and will be fixed in the next patch (Monday or Tuesday). They are both in the fleet combat. The first is if you have a pirate ship in your fleet the graphic does not show up, The ship shows in the ships list and is in the battle just no graphic. The second is the launch time for the first s… | — | |
| Game update | Patch Notes for Release version 1.1.1.45 released on June 21h 2017 Added a new score bonus modifier for starting a game with less helpful artifacts. Each of the artifacts now have a bonus for selecting them ranging from 0 for the best artifacts, to 4 for the least helpful ones. That number is a percentage bonus. For example selecting 3 artifacts with a value of 3 would give you a 9% bonus to your final score. Whereas selecting three artifacts with a value of 0… | — | |
| Game update | Patch Update We pushed this patch update which fixed an issue that would cause a fatal error when a player's ship was destroyed during combat. This was a result of the new ship path code. We Apologize for the inconvenience. | — | |
| Game update | Patch Notes for Release version 1.1.1.44 released on June 19th 2017 Players can now upgrade ship device and bay modules if the module is upgradable. (Only modules listed as a level I, II or III module can be upgraded.) This is done from the Edit Fleet Screen and the module must be installed on a ship. The cost to upgrade is 150% of the difference between the cost of the current module versus the cost of the upgraded module. This makes it more expensive to buy a… | — | |
| Game update | Patch Notes for Release version 1.1.1.43 released on June 18th 2017 Fixed an issue with the upgrading of the ships in the players fleet. When the player would upgrade a ship from small to medium the bay recharge time would not get set correctly. This would happen with both the players home ships and ships that were gathered from other races. They will now update correctly. In addition to that we added some extra code that checks the saved game being loaded and… | — | |
| Game update | Patch Notes for Release version 1.1.1.42 released on June 17th 2017 This patch is entirely a Combat enhancement patch. It contains the following for the fleet combat: During combat the player and enemy ships have movement path lines that show you what the direction of the ships path is. For the player the distance shown is fairly long. However for the enemy it is very limited. This was done intentionally as the ability to lengthen the enemy’s path distance will… | — | |
| Community | What Features are on the Horizon for SFARA? Just wanted to let everyone know what we are working on besides fixing bugs. The part of the game that seems to be the most confusing is the fleet combat. We are currently working on two things that affect it. First, we are adding the ships movement paths for both the player and the AI. These will only show if the battle is paused. And there will be a check box to allow the player to choose if… | — | |
| Game update | Patch Notes for Release version 1.1.1.41! Patch Notes for Release version 1.1.1.41 released on June 16th 2017 Fixed an issue where if a player was playing using a gamepad, saved the game and then exited, then disconnected the gamepad prior to loading the game, it would not set the default for any of the 4 encounter types to mouse if they were set for directional gamepad controls. Also fixed an Issue where the player would go into the s… | — | |
| Community | New Game Manual Available We just uploaded a new revised game manual version 1.1.1.40. This makes it up to date with our last patch update. Not muched changed, but we like to keep it as up to date as possible. We also now have a version without the background image for those who are visual sensitive. This version can only be downloaded from our website at www.starfleetarmada.com under the Media --> Manual menu. The stan… | — | |
| Game update | Patch Notes for Release version 1.1.1.40 released on June 13th 2017 Patch Notes for Release version 1.1.1.40 released on June 13th 2017 Fixed an error where the gamepad calibration process would generate an error. Fixed an issue with one of the fonts being too large when playing at 2560 X 1440 resolution. Fixed an issue where the player’s fleet would get caught in an endless loop when trying to target a very close target while in a star system. Add a new gamepa… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.