Star Fleet Armada: Rogue Adventures
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—of peak
All-time peak
018 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
018 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch Update Released We just released patch 1.2.1.14. It fixed a bug where is certain situations would not allow players to attack the final enemies starbase even after defeating all the fleets in the star system. For those who ran into this issue and your currently saved last game was when you first encountered this issue, it will now allow you to attack the starbase. When you mouse over it, it will still show you… | 3258146 | |
| You can now View The SFARA Steam Leaderboard! This latest patch (1.2.1.1.11) allows players to now see the top 10 Steam Scores for SFARA and also the scores around your score. This is done from the High Scores screen. When you are on the High Scores screen you will see three buttons at the top. The left one is to view your top 10 scores (the default), the middle is to view the Steam top 10 scores and the right one will show the 5 scores ab… | — | |
| Patch 1.2.1.10 is live. Patch 1.2.1.10 This patch added some enhancements to the Officers DLC. There is now a GUI Icon over each discovered star system on the star map that lets you know if, you have a chance to find a heavily damaged ship, already found one, or must clear all hostiles before one will show up. Adjusted how officers decide to leave. Now only unassigned officers will leave, and it will always be the off… | — | |
| Version 1-2-1-07 Release Notes This patch contains the following fixes or enhancements: Rogue Officers DLC received an additional profession type, Logistics Officer. Here are the 6 perks for the logistics officer: Cargo Master: Increases fleet capacity by 50, 100, 150 or 200. Requires Cargo Ship. Rapid Repair: Repair drones repair an additional 4, 8, 12, 16 armor. Requires Cargo Ship. Transporter Expertise: Transporters tran… | — | |
| Patch 1.2.1.05 Patch 1.2.1.05 went live earlier today. This patch was strickly an update on the in-game tutorial. This was done to keep this version in line with the Demo version which was release today as well. The demo has the following restrictions: Game ends when the star date reaches 2492.000 instead of 2500.000. The final score is not saved into the players top 10 high scores. Rogue Officers DLC is disa… | — | |
| New Patch and Cave Contest!!! Version 1-2-1-4 Release Notes, January 4, 2018 This patch contains the following fixes or enhancements: Added V-Sync Toggle using F11. Added Alternate Sync Toggle using F12. Moved the Fullscreen toggle to F10 to be in the same Function Key group with the other graphics shortcuts. Game starts with V-Sync and Alternate Sync enabled, which should work for most users. Moved the Quick Save to 'Q' or… | — | |
| Patch Notes Version 1.2.1.01 is here! This patch introduces the new Rogue Officers DLC. This DLC is part of the game and there is no need to download anything. You will just need to enable the DLC prior to starting a new game. Here are the features of the new DLC content. Players can now assign an officer to each and every ship in their fleet. There are 6 professions of officers and 4 ranks. The officer professions are combat, comm… | — | |
| Patch Notes for patch Version 1.1.2.05 Patch if finally here! What started out as a quick patch to fix a couple of issues turned out to be a fairly large content update. The big headliner is the ability to sort the device and bay modules with various criteria while on the edit fleet screen. Here are the details: Fixed the bug where the players smart bomb would not go to the next turret when the previous turret was destroyed. Added s… | — | |
| Patch Update 1.1.2.03 now live This patch fixed two bugs that were reported yesterday. Fixed a bug in the tutorial where it would get stuck when the player would equip the Vaporizer Bomb II to the Battle Cruiser. Fixed a bug that would crash the game if a player would attempt to pickup a life form with the planet lander when the planet landers cargo was full. Player now gets the appropriate Invalid Action sound, and the life… | — | |
| Patch 1.1.2.02 is now live. Patch 1.1.2.02 is now life. It fixes several crashes that occured when capturing a ship during a battle or assigning a weapon enhancer device module to a ship. There were also several other minor issues that were fixed. There are two known issues that will be in the next patch update which should be in the next 24-48 hours. First issue is with capturing a bio life form while exploring a planet… | — | |
| Patch Notes for Version 1.1.2.01 It has been 6 weeks since the last patch update, and for good reason. This is the largest content update we’ve had to this point. If you thought SFARA was already a great game, just wait! Fixed a bug where the enemy’s fleets would revert to small ships once they had achieved all huge ships. We did a lot of game and combat balancing for each of the skill levels. Playing at the very easy skill le… | — | |
| Patch Update 1.1.1.46 is live again! After going throough a corrupted compile build on saturday we have patch update 1.1.1.46 live again. It has everything listed in the previous patch notes along with a few new things. We lowered the cost of purchasing bombs for battle cruisers since they are a single use item. When in a comet encounter in addition to firing at the comet to create research units you can now fire at the rock debri… | — | |
| Patch Notes for Release version 1.1.1.46 released on June 24th 2017 This was a big patch so bear here are the details: First, there are 2 known issues that we are working on and will be fixed in the next patch (Monday or Tuesday). They are both in the fleet combat. The first is if you have a pirate ship in your fleet the graphic does not show up, The ship shows in the ships list and is in the battle just no graphic. The second is the launch time for the first s… | — | |
| Patch Notes for Release version 1.1.1.45 released on June 21h 2017 Added a new score bonus modifier for starting a game with less helpful artifacts. Each of the artifacts now have a bonus for selecting them ranging from 0 for the best artifacts, to 4 for the least helpful ones. That number is a percentage bonus. For example selecting 3 artifacts with a value of 3 would give you a 9% bonus to your final score. Whereas selecting three artifacts with a value of 0… | — | |
| Patch Update We pushed this patch update which fixed an issue that would cause a fatal error when a player's ship was destroyed during combat. This was a result of the new ship path code. We Apologize for the inconvenience. | — | |
| Patch Notes for Release version 1.1.1.44 released on June 19th 2017 Players can now upgrade ship device and bay modules if the module is upgradable. (Only modules listed as a level I, II or III module can be upgraded.) This is done from the Edit Fleet Screen and the module must be installed on a ship. The cost to upgrade is 150% of the difference between the cost of the current module versus the cost of the upgraded module. This makes it more expensive to buy a… | — | |
| Patch Notes for Release version 1.1.1.43 released on June 18th 2017 Fixed an issue with the upgrading of the ships in the players fleet. When the player would upgrade a ship from small to medium the bay recharge time would not get set correctly. This would happen with both the players home ships and ships that were gathered from other races. They will now update correctly. In addition to that we added some extra code that checks the saved game being loaded and… | — | |
| Patch Notes for Release version 1.1.1.42 released on June 17th 2017 This patch is entirely a Combat enhancement patch. It contains the following for the fleet combat: During combat the player and enemy ships have movement path lines that show you what the direction of the ships path is. For the player the distance shown is fairly long. However for the enemy it is very limited. This was done intentionally as the ability to lengthen the enemy’s path distance will… | — | |
| Patch Notes for Release version 1.1.1.41! Patch Notes for Release version 1.1.1.41 released on June 16th 2017 Fixed an issue where if a player was playing using a gamepad, saved the game and then exited, then disconnected the gamepad prior to loading the game, it would not set the default for any of the 4 encounter types to mouse if they were set for directional gamepad controls. Also fixed an Issue where the player would go into the s… | — | |
| Patch Notes for Release version 1.1.1.40 released on June 13th 2017 Patch Notes for Release version 1.1.1.40 released on June 13th 2017 Fixed an error where the gamepad calibration process would generate an error. Fixed an issue with one of the fonts being too large when playing at 2560 X 1440 resolution. Fixed an issue where the player’s fleet would get caught in an endless loop when trying to target a very close target while in a star system. Add a new gamepa… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 29 Oct 2018 | Mon | 20:34 | Patch Update Released | 3258146 | public | 1 | — |
| 29 Oct 2018 | Mon | 20:08 | Patch Update Released | 3258146 | beta | 1 | — |