Deck of Potential
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix v0.1.8 While the amount of $ dropped by mid-to-late game monsters has been reduced, the appearance rate of ' Diamond' cards in regular card rewards has been significantly increased. This change is intended to reduce choice fatigue in the mid-to-late game and increase the value of each individual card reward. · The amount of $ granted by the 'Recycle ' perk has been increased. · Fixed minor UI visual b… | — | |
| Game update | Patch 0.1.7 - 'Diam' Character Trait Update The character Trait of 'Diam' has been changed. Now, every 6th card obtained is duplicated (previously every 10th), and a Card Price +20% penalty has been added. By adding a card price penalty to a character who gains high value from card selection, I want to provide an experience where the value of each individual choice increases relatively, while slowing down the frequency of card rewards. T… | — | |
| Community | 2,500 Wishlists Added in 3 Weeks! Thank you so much for your incredible support! Hello everyone, Today marks 3 weeks since the demo for Deck of Potential was first released. In just 21 days, 3,800 unique players have experienced the demo, and over 2,500 of you have added the game to your Wishlists! Sincere gratitude goes out to everyone who has enjoyed the demo. A special thank you also goes to Zueljin Gaming and Kurindie for featuring the game on their channels. Without th… | — | |
| Game update | Hotfix v0.1.6 Performance Optimization: Improved overall game performance by refactoring card-related backend systems and UI logic for better efficiency. · Elite Monster Balancing: In the mid-to-late game, Elite monsters now have increased Health and Movement Speed, but their contact damage has been reduced to be less threatening. This adjustment aims to make the late-game experience more engaging and intere… | — | |
| Community | Major Demo Update Planned! Hello everyone! It has already been two weeks since the demo launch. I am truly grateful for the incredible interest and support! A Major Update for the Demo is coming before the full release! The Major Update will include: · 1 New Stage · 2 New Characters · 13 New Cards While the first stage was designed for players to comfortably learn and enjoy the card mechanics, the goal for the second sta… | — | |
| In-game event | Version 0.1.5 - Portuguese (Brazil) Language Support! Added official support for Portuguese (Brazil) . Thank you to our Brazilian community for the amazing support! · Added a 0.4s input delay for directional keys when receiving sticker rewards. This prevents accidental card selection while moving. · Slightly reduced the attack range of the final boss. · Fixed minor visual issues within the UI. · Slightly reduced the amount of $ dropped by late-gam… | — | |
| Game update | Hotfix v0.1.4 New Perk: 'Recycling' has been added to the Demo. It provides a bonus effect when you skip a normal card reward. Unlocks after discovering 38 different cards. · Fixed an issue where the deck list would occasionally sort incorrectly when obtaining sticker rewards, causing the wrong card to be selected. · The "Show Deck" toggle is automatically deactivated when unpausing the game. · Collision dam… | — | |
| Game update | Hotfix v0.1.3 Added a subtle UI animation effect in the upper-left menu upon enemy kills. · Some description texts have been improved for better clarity. Thank you to everyone who played the demo and shared your feedback! | — | |
| Game update | Hotfix v0.1.2 Added "Effect Transparency" option. You can adjust the value to control effect transparency, or set it to 0 to hide them completely. The monster hit flash effect also weakens based on this setting. · Improved the visual effects of the final boss's circular wall and slightly reduced the final boss's attack power. Thank you to everyone who played the demo and shared your feedback! | — | |
| Game update | Hotfix v0.1.1 You can now check character trait descriptions during the stage. · When the player is damaged, their health status is now also displayed in the center of the screen for easier monitoring. · A circular barrier is now generated when the final boss appears to keep the player within range. · Some description texts have been improved for better clarity. · Fixed minor UI bugs. Thank you to everyone w… | — | |
| Major update | Version 0.1 - Demo Launch! Deck of Potential - Roguelike Deckbuilder Bullet Heaven is now available! In this version, 3 characters and 40 types of cards are available for play. Build a thick deck of 100+ cards, survive by defeating over 200,000 monsters, and defeat the stage boss. How many seconds will it take you to take down the boss? Future updates will include new maps, bosses, cards, and characters. I will bring you… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.