
(+08-07)
Optimized the particle effects played when opening card packs.
(In some PC environments, this particle effect caused intermittent crashes.)
Improved the readability of some card descriptions.
(+08-23)
Fixed minor visual bugs in the card UI and settings UI.
Fixed a bug where the 'FPS Limit' setting would occasionally be set to 'Unlimited' instead of the default value of '120' upon the initial launch of the game.
The 'Affliction' sticker now has a slightly higher chance to appear.
When the player's movement speed exceeds a certain threshold, the interaction range for items increases proportionally to the speed.
Diamond cards appear more frequently as rewards, and the damage of all Tier 3 to Tier 4 cards has been increased by approximately 15%–25%.
The amount of $ dropped by mid-to-late game monsters has been reduced, and card prices now increase more steeply with each card pack purchase.
The unlock condition for the character 'Diam' has been changed from "Clear the game 1 time" to "Discover 15 different cards."
'Smith' card effect increased from 1 to 2.
Optimized card activation logic to improve game performance.
Set 'Effect Transparency' Option value to 60% on first launch.
Thank you to everyone who played the demo and shared your feedback!