
Performance Optimization: Improved overall game performance by refactoring card-related backend systems and UI logic for better efficiency.
Elite Monster Balancing: In the mid-to-late game, Elite monsters now have increased Health and Movement Speed, but their contact damage has been reduced to be less threatening.
This adjustment aims to make the late-game experience more engaging and interesting without drastically shifting the overall difficulty.
The appearance rate of Diamond cards in normal card rewards has been slightly increased.
The 'Auto-Purchase Toggle' will now be automatically disabled upon defeating a boss.
The default transparency for the StormBlade, Shelling card's visual effect has been decreased.
Thank you to everyone who played the demo and shared your feedback!