Kepler Protocol
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | What Falls Does Not Fully Return Across thousands of games no one died in our battles. The casualty counter lied. Not this time. A battle in Kepler Protocol is fought, won or lost, formations break — and afterwards, in the report, a number: the fallen. Across thousands of test games that number read zero. On both sides. Not one soldier who failed to come home. The formations dissolved, but the people in them went nowhere — the… | — | |
| Community | The Swarm Matures We have dissected the Swarm once before: how it decides — no commander, only pheromone gradients. Today is about how it grows up. In one test game the Swarm tipped into a war mood after barely two months — the pheromone field glowing, swarms boiling outward, the brood chambers pulsing. An Imperial patrol pushed in, expecting armoured beetles. It found leaping predators. Small, fast, biting thin… | — | |
| Community | The Core Drill For seventeen thousand games the Kaiserreich's greatest structure never once fired. The drill was not to blame. The planetary core drill is outright victory. A monument of Krupp steel and flux that grinds through the planet's crust into the Swarm's brood chamber — activate it, and Kepler-186e is yours. That is the design. Yet across our test runs — seventeen thousand simulated games — it never… | — | |
| Community | Ordo Arachnis — Where Command Ends When the enemy has no mind yet still decides. In a test round of Kepler Protocol , an Imperial reconnaissance patrol observed a swarm-pack two fields away. The pack was heading north — direction clear, pace steady. Then, mid-movement, it turned west. No visible cause. No order from anywhere. We searched the log for a directive. There was none. There was a gradient instead: a few fields further… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| — |
| Community | Mission Command — When the AI Decides Its Own Moves In an early playtest of Kepler Protocol, the Kaiserreich's main army stood in front of Hive Beta. Fully manned, in combat, pinned. Back at the home base: a barracks, a reserve pool of soldiers, the material for a second corps. The AI saw all of it. And did nothing. That was a poor default we'd built ourselves: one brigade per turn when the army had room. If not — standstill. No matter how clear… | — |