Arc of Icarus Playtest
Playing now
1+1 vs. yesterday
33%of peak
All-time peak
37 Sep 2026
Playing now
1+1 vs. yesterday
All-time peak
37 Sep 2026
| Published | Title | Build |
|---|---|---|
| v0.6.2 - More Fixes A small patch to the playtest! We wanted to get in a few more fixes before moving our focus over to the next big update (News Coming Soon!) Changelog - Revolt Implementation (Lose resources and Tech on 0 Morale) - Animal Rations Implementation and Management (Eggs are hopefully balanced now) - Construction Guild Stability - Fix issue with caravan previews - Equipment/Tool Saving - Custom Name f… | 25080567 | |
| v0.6.1 - Fixes & Balancing The latest playtest has been out for a while now, and we got an overwhelming amount of feedback. Thank you all so much!! While the next big update will be the release of the Demo app, we still want to maintain the playtest as well, so that it's stable and nice when we return with new (post radio station!) content later this year. Changelog - Fix capacity in animal pen, and only collect eggs fro… | — | |
| v0.5.1 - Playtest 4 Fixes & Balancing Patch A little patch following yesterdays big update. Thanks for all the feedback so far, keep it coming! - Fix UI scaling and enable the setting - Save last time control and use it when resuming with space - Enable WASD controls on camera - Fix issue where a finished building deselected stuff Balancing: - Increased stone foraging speed x2 - Nerfed animal stats (movement speed and HP) - Slower spawn… | — | |
| Playtest 4 - Conflict & Culture It's time for the next major playtest! This time we've reworked culture, brought back morale, and added combat! This, along with a ton of other changes should be live in the build around now, so jump in and test it out. And as always, be sure to leave feedback, that's why we do this, after all! Otherwise, have a stellar weekend! - See you around | — | |
| Playtest 3 - Circle of Life This update focuses on the ring itself, and the world on the surface. The world is now around 7 times bigger by default, as the circumference of the ring has been extended to 360 tiles, and the width to 13. The edge visuals of the ring have also received an overhaul, becoming more massive, and more distinct from the mountain tiles. Mountains and oceans are reworked technically, with tilesets th… | — | |
| Playtest 2 Patch Changelog - Fix old pop requirement still showing underneath the technology button - Change Fish and Berry pledges to be locked behind storage - Increase Moon Durations for Fish and Berry pledges - Fix Gathering being broken below the 0 x cooridinate - Fix zooming to avoid drift when zooming in and out - Add short descriptions to each building, shown in build bar descriptions - Fix proccessing… | — | |
| Playtest 2! Finally it’s time for the second Arc of Icarus playtest! We have a lot of changes in this one, and look forward to see how you pick it apart! - Food rot & storage tent - Hemp & cloth - Reproduction in tents - Caravan highlight visuals - Visual overhaul with entity shaders - Updated chart visuals - Simple event log - Tech costs resources to progress - Workplace assignments are stored in savefile… | — | |
| Bugfix Our first playtester spotted that some workers would not leave their workplace even after it was deconstructed, and instead remained to face the cold. This should be patched up now, and the workers are safe once again! | — | |
| The First Playtest Arc of Icarus is finally in a state where you can play it, and hopefully share some valuable insights! Being a developer makes you blind to a lot of things, so to be able to put the game in front of fresh eyes is quite literally a game changer. Join the Revolution! | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 2 Sep 2026 | Wed | 13:17 | v0.6.2 - More Fixes | 25080567 | public | 1 | — |