Playtest 2!

Arc of Icarus Playtest · published

Finally it’s time for the second Arc of Icarus playtest! We have a lot of changes in this one, and look forward to see how you pick it apart!

- Food rot & storage tent
- Hemp & cloth
- Reproduction in tents
- Caravan highlight visuals
- Visual overhaul with entity shaders
- Updated chart visuals
- Simple event log
- Tech costs resources to progress
- Workplace assignments are stored in savefile now
- People hang around tents when idle
- Multiple savefiles
- Grass coloring is overhauled
- All plant growth now uses (finite) nutrients from the soil
- The ring rotation speed is slowed by half
- Plants die when it gets too cold
- Gathering camps now have a range (circle of radius 5 cells)
- Bugfixes
- Removed morale system (might return with a vengeance)
- Introduced the pledge system
- Cells are now always highlighted on hover
- Added a lot of tooltips
- Status effect system
- Improved steam deployment pipeline