Arc of Icarus
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo Hotfix #1 - Fix Gathering Camp is no longer Called Foraging Camp - Fix Typo is Nest Attack Action - Fix Animal Spawning Delay not being set properly resulting in too frequent spawns | — | |
| Community | Update - The Demo Along with the release of the demo, there are a lot of updates as well! The main focus has been to polish the early parts of the game, largely based on the feedback from our wonderful playtesters <3 On top of that, we're also introducing the first major antagonist faction of the game: The Night Clan Few know exactly how long the ring has been broken for, but scholars agree that it happened at l… | — | |
| Community | Update - Ring Power It’s time for the fifth major update for the Arc of Icarus playtest. This update may be the biggest one so far in terms of changes, and it is our first draft for the “first act” of the game. Early Game Rework The early game has been reworked to collect foraging in one building, and crafting in another. Hunting has been adjusted based on feedback to be less frustrating, by making the hunter prio… | — | |
| Community | Update - Conflict & Culture About two weeks ago, we released the fourth major update to the playtest! The main focus of this update was (as the name suggests) conflict and culture. The animals on the ring are now aggressive and dangerous, but you're no long without tools to fight back. The culture system has been revamped to better mirror the tech tree, and you can now design your culture by combining meme nodes that modi… | — | |
| Community | A New Playtest Approaches On July 17th, we release the next big update for Arc of Icarus, titled "Conflict & Culture"! As the title suggests, this update brings in some new systems to the game. They will be elaborated on further when the update goes live, but here is a teaser: Conflict In the previous update, we introduced animal nests that eat nearby berries and grow with it. The only way to stop them was to destroy th… | — | |
| Community | Update - Circle of Life The ring is now bigger than ever, measuring 360 by 13 tiles, which is bigger than it sounds, given how tiny everything else is! Behind the scenes we are also now simulating the environmental conditions of the entire ring, instead of only inside the visible window. While this sounds like it should be a performance downgrade, it's actually the opposite! Things like temperature is now calculated o… | — | |
| Community | New playtest on the horizon! The Arc of Icarus playtest is about to receive a new major update, and you can get access to it by signing up today! We are getting in a few more hot features before going live. Signups will close again eventually, so get in before it's too late! A post detailing the content of the update will follow. See you around! | — | |
| Community | Update - Greener Pastures At the end of last week, we pushed a new update to the Arc of Icarus playtest. This update is titled "Greener Pastures", both because the grass in-game is actually more saturated now, but also because the visuals have overall gotten a facelift! All interactable entities in the game now have a gradient shader and a thin outline, which gives better contrast against the world, while still respecti… | — | |
| Community | Playtest Signups Open! While we're adding some final touches to the game build, playtest signups are now open on Steam! We won't keep it open forever, so make sure to get in while it's still possible! (There will be more opportunities, in case you miss it). This version of the game is far from finished, but most of the major mechanics are functional, and ready for your valuable insights! See you around on R.315 ! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.