Dimensional
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
016 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
016 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Oculus Touch Support + important fixes and improvements Oculus Touch Native Oculus Touch support is live in Dimensional. Remember to pick the Oculus option when launching in Steam. Gamepad support is still intact together with support for a single tracking camera. Don't worry about tracking camera placements Dimensional has supported room-scale style gameplay since the DK2 so you shouldn't have to worry too much about tracking camera positions and c… | — | |
| Game update | Patch 0.3.7 fixes problems starting the game The patch released today should fix two problems for Oculus Rift users. * The game now doesn't crash when loaded without the "-vr" command line option * You should not see a message about not owning the game. If anyone else still has problems please try uninstalling then reinstalling the game to ensure the change from 32bit to 64bit copied all required files. Please let me know if you have any… | — | |
| Game update | Halloween update + 64bit Halloween update A new update has been released today including a Halloween challenge in the Trials level. This points-based trial is intended as a bit of fun for you and your friends. Use Digby to smash deadly pumpkins before they get to you. Smash them using parts of the environment for extra points. Push them into fans, electric walls or spikes. Activate the gigantic pendulum to take out loa… | — | |
| Game update | New level released and lots of improvements The latest version of Dimensional brings lots of changes including, improvements to the user interface (more to come later), lots of bug fixes and improvements to existing levels and a brand new level. Important: New levels are unlocked after attempting (not necessarily completing) the previous level, so load your last unlocked level to unlock the next. The new level (They're listening) concent… | — | |
| Game update | Patch 0.2.2.0 - new level 6 + new trial + important bug fixes New content Level 6 experiments with tight spaces and attempts to make you feel a little claustrophobic in places. It includes two optional secret messages and obscure areas to find and access. Digby also gets another temporary power-up to play with. The new trial “Blocks” , has you smashing blocks before they smash you to see if you can get a high score . Bug fixes and changes Taller players h… | — | |
| Game update | Some of you wanted to get out of breath… Some of you said that you would like more of a challenge and to have your pulse raised. During the main campaign I try to include unique moments and give you time to become immersed and appreciate the situations you find yourselves in. The levels will become increasingly difficult, but I also wanted to have separate challenges where I can turn the intensity up to 11. Introducing “The Trials” Va… | — | |
| Game update | Patch 0.2.0.11 Updated to latest versions of Unreal / Oculus SDK Audio output Changed to try to ensure that audio is sent to the desired output device Droid status on HTC Vive On HTC Vive you can get the status of droids by pointing your laser pointer at them rather than looking at them. This allowed me to remove the blue dot that showed where you were looking. + other small changes and fixes More improvement… | — | |
| Game update | Patch 0.2.0.10 I’ve been on holiday recently (which was greatly needed), so expect more changes and improvements going forward. Recalling Digby You can now make Digby immediately teleport to your position by pressing Y on your gamepad, or left grip button on your Vive controller. Limbo Graphics of limbo have been toned down to be less "trippy" as requested by a few players. New Vive FPS controller option By d… | — | |
| Game update | Patch 0.2.0.7 Some important fixes in this patch include: Positional teleporting - missing GO icon Sometimes when you were asked to move over the GO icon during a positional teleport, the icon would be missing. I couldn't reproduce this but believe it was due to an incorrect startup sequence. It shouldn't happen now, but if it does: 1) please tell me. 2) the reset button on your controller will allow you to… | — | |
| Game update | Changes to jumping Thanks for the useful feedback on jumping. Some changes are now live that I hope will make it more enjoyable for you. 1) If you are off the floor when the laser passes, you should clear it. Previously I used a collision detection where your feet where calculated (poorly) to be. Cheating will still fail, such as standing on a chair, because it constantly checks your height. You will probably be… | — | |
| Game update | Patch 0.2.0.5 One of my players is still having problems with his Vive controller when shooting Digby. I'm trying this patch to make the right trigger fire slightly earlier to see if it helps. I'll be reworking the Vive trigger coding next week, but please let me know if this makes things any worse or better for any of you in the meantime. | — | |
| Game update | Quick patch 0.2.0.4 Some players have experienced issues with their Vive controllers not firing Digby unless they manually make sure the trigger is fully released. I've reduced the sensitivity a little on the trigger to try and prevent this, together with some other changes. My controllers work fine, so can the people who experienced this please let me know if it resolves the issue or if further tuning is required… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.