Dimensional
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Dimensional is looking for beta testers - get your name in the credits level As we approach the full release of Dimensional I'm looking for volunteers to play through the entire game and try to find all the secrets. In return you'll be listed in the credits level as an official beta tester. Getting the level of difficulty right is very hard to do when you're working alone. Having designed the levels, the objectives are obvious to me, but may be obscure to everyone else.… | — | |
| Community | Progress update I'm now working on the final level of Dimensional and we are drawing closer to the full release. The plan · Nov - Release patch with support for Oculus Touch · Dec - Final beta testing · Dec - Release version 1.0.0 Version 1.0.0 will bring 3 new levels, more narrative and general improvements. If you know of any bugs or parts of the game that were too hard or frustrating, please let me know so… | — | |
| Community | Having problems I'm currently trying to release a new build but am having lots of problems with the configuration files which is leaving the game unplayable. I'll try and fix the issue as soon as I can. Sorry for the inconvenience. | — | |
| Community | Free Dimensional demo extended The free demo for Dimensional has been extended to include the new challenge “Lasers” in the "Trials" level and “The Jump” which is found in the credits level. I've added these to the demo to reflect the broad range of experiences I'm aiming for with the full game and because both should be a fun way to introduce friends to VR. Lasers Dodge and jump lasers as they increase in frequency and spee… | — | |
| Community | News update Just a quick update to let you know what's happening. July July releases will focus on improving the existing levels and mechanisms. This includes: * Extra checks to ensure everyone's Vive controllers are behaving * Investigating improved FPS controls * Testing bluetooth headphones * Tracking bug where positional audio can die until game is restarted * Changing limbo graphics to be less "trippy… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.