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DimensionalNewsQuick patch 0.2.0.4
Game update

Quick patch 0.2.0.4

Dimensional · published 2 Jul 2016, 14:40 UTC

All newsPlayers around this dateRead on Steam

Some players have experienced issues with their Vive controllers not firing Digby unless they manually make sure the trigger is fully released. I've reduced the sensitivity a little on the trigger to try and prevent this, together with some other changes. My controllers work fine, so can the people who experienced this please let me know if it resolves the issue or if further tuning is required.

In the laser jumping in level 3 I've added a sign to tell you to jump straight up to get over the lasers. Jumping forwards wasn't intended due to safety concerns and also makes it much harder to clear due to the way the jump mechanism works. Short term there is also a little debug box that shows where your feet are so you can see how the system is calculating your jump height. You will also see indicators in front of you showing your height and current position. I'd like to hear if it doesn't seem to work right for you.

Thanks to everyone who has provided feedback or bug reports. I will be spending next week implementing fixes and improvements.

I hope you're all enjoying the game.
If you are, remember to tell your friends
If you're not, please tell me what I need to fix :)

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