Endbloom Playtest
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Combat Playtest v0.03 Player · First heal is now instant · Gain 5 ammo for successful Evade · Gain 2 ammo for Hard attack hit · Enemies · Attack polish · New hit react effects | 25027802 | |
| Game update | Combat Playtest v0.025 Player · New Evade mechanic - press light attack a moment before getting hit · Major revision to Pulse Hook ability · Enemies · New attacks · Texture updates · New fade out effect · New buff to prevent attacks from being Evaded or Parried indicated by red effects with a dust cloud · Audio updates · Character physics updates · Optimizations | 25012788 | |
| Game update | Combat PlayTest v0.024 UI updates · GFX updates · Keyboard and Mouse controls update · Bug fixes | — | |
| Game update | Combat PlayTest v0.023 Player · Updating character collision physics Audio · Music has been implemented · New sound effects have been implemented | 24740466 | |
| Game update | Combat Test v0.022 Small update to combine combat rooms. Various enemies now spawn in the same room. | 23309470 | |
| Game update | Combat Test v0.021 Player · Bullets can parry enemy attacks · Adding air hard attacks · Adjusted player attack damage · Effect to signal when Dash is available again · Enemies · Added an effect to show when enemies cannot be staggered · UI · Options menu available in game · Added controller rebinding · Adding boss healthbars · Updated visuals · Removed ability timers · Audio pass | 22872778 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.