Slow Roads Demo
Playing now
16−2 vs. yesterday
42%of peak
All-time peak
387 Sep 2026
Playing now
16−2 vs. yesterday
All-time peak
387 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | April Development Update & Vehicle Customisation Preview Hey all, Since the last update I've been deep in development of the Steam-exclusive features -- in particular traffic, IC engines, and vehicle customisation, all of which I'm planning to include in the upcoming demo. Today I finished the major components for the vehicle customisation feature, which also involved an overhaul of the vehicle art, so this feels like a good time to share a little pr… | — | |
| Community | Web version 2.4 released & Steam version progress Hey all, To cap off a busy month I've finally revisited the vehicle interiors task that I started way back in 2022. For the last 3 years the interiors have had rough placeholder geometry, waiting for a time when the various refactors and major life events had cleared the priority list. Even though they're still quite simple, I think it helps everything to feel more cohesive and complete, and it… | — | |
| Community | Web version 2.3 released Hey all, My goal of weekly updates in February is still going strong (though I'm cutting it a little close today), this time with more visual upgrades to close out the Hills revamp and bring Off-World up to scratch. The Hills roads now have variable road markings, matching the lines you'd expect on UK roads, and the shaders for the Off-World scene have been reworked to bring some much-needed de… | — | |
| Community | Web version 2.2 released Hey all, January has been a little quiet but I've been back at it this week, reworking the ground shader for the Hills location to bring more colour variation and detail. As part of this I've also tweaked the colours for all seasons/weathers, and altered a number of textures to improve the feel. Let me know what you think - I'm planning to upgrade the Off-World shaders in a similar way as part… | — | |
| Community | Driftmas 2025 is live! This year's Driftmas event is now live! Driftmas is the annual winter rally event, set on an extra-slippery track and with a live leaderboard. This year it's set in a new mountainous location, with a modified vehicle and a handful of experimental features that will soon be added to the main game. Come and give it a try - the top 20 win Steam keys for the game (once available)! Play at driftmas.… | — | |
| Community | Web version 2.1 released - new vehicle physics & features Hey all, I've spent the past few months rewriting the vehicle architecture from scratch, both to massively improve the physics (especially for the bike) but also in preparation for the Steam-exclusive features like customisation and manual transmissions. While there aren't any new vehicles yet, and the interiors are still lacking detail, this rewrite has been a huge and important hurdle to clea… | — | |
| Community | WIP Feature - Green Laning Hey all, Here's a preview of one of the Steam-exclusive features I've been working on: off-road trails, reminiscent of "green lanes" found deep in rural England. It's a simple effect, but really alters the feel of the game into something more remote and still. This came about as an experiment for a future off-road location - more details on that soon... Anslo | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.