Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Slow Roads Demo›Events›The demo is live!
News

The demo is live!

Slow Roads Demo · published 3 months ago

All eventsPlayers around this dateRead on Steam

Hey all,

The demo is finally complete! A little later than I'd hoped, but with much more content than originally planned. It gives a short preview of most of the new features, including:

  • Vehicle customisation

  • IC engines and manual transmission

  • Off-road modes

  • Tuning sliders

  • Traffic

  • Revamped UI with controller support

  • Improved details and audio

It's limited to one road, and only the first 25km of that road, but you can replay it from the start indefinitely and try out all the different settings. If you start from the beginning it will also time you, for those who want a little challenge while you wait for the full release. Give it a try and let me know what you think - there's a new Demo Discussion forum on the community page, or you can join the Discord server.

Unfortunately I've had some issues preparing a build for MacOS - I should be able to solve them before full release, but apologies to any Mac gamers who are still waiting.

Now that nearly all of the new systems are implemented (note that the time-of-day cycle is still in development) most of the remaining work is adding content - principally, new locations and new vehicles. I've been looking forward to this part for years, and I'm hoping it'll go smoothly now that the engine has matured so much. For locations, I'm planning to add one set in the US and one in the EU, and the new vehicles will include one more appropriate for off-roading and one designed for a little more speed. I'll aim to make a progress announcement at the end of June, and by then I should have a clearer idea of a release date.

Thanks again for reading and following along, and I hope you enjoy the demo

Anslo

More from Slow Roads Demo

Other announcements

All events
Community16 Aug 2026August Development Update & Demo UpgradesHey all, It's been a busy few weeks - development is going well, and I wanted to share some of the progress along with an update on release targets. I'm on schedule to finish core development by the end of the month, though sadly can't confirm everything will be ready for release in August. With issues raised so far during testing, and also some unexpected real-life difficulties, it seems wise…Community24 Jul 2026New Coastal Location and the Road to ReleaseHey all, The next location - a coastal road inspired by California's Pacific Coast Highway - is nearly finished, and release is looking set for August. I'll detail the roadmap for release at the end of the post - first, a preview of the new scenery and vehicles. New Location: Pacific Coast After spending years building the environment engine, I've finally been able to reap the fruit and refocus…Community16 Apr 2026April Development Update & Vehicle Customisation PreviewHey all, Since the last update I've been deep in development of the Steam-exclusive features -- in particular traffic, IC engines, and vehicle customisation, all of which I'm planning to include in the upcoming demo. Today I finished the major components for the vehicle customisation feature, which also involved an overhaul of the vehicle art, so this feels like a good time to share a little pr…