HexArmy
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
120 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
120 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | RANKED & READY - v0.40.3 Four tight back-to-back builds covering one focused arc: the multiplayer flow from launch to lobby is now coherent end-to-end. Sign-in is on your terms. Ranked is server-enforced clean. Quick Match actually queues. Mixed-AI lobbies are fully editable. 🪪 Choose how Steam signs you in (v0.31.30) Until v0.31.30, every Steam launch unconditionally fired the auto-Steam-link flow. That's the right d… | — | |
| Game update | LINKED & LOADED Roll-up patch · v0.31.15 → v0.31.29 · 30 April 2026 Steam connected. Combat audited. Army upgraded force-wide. Commanders, Fourteen patches since BREAKTHROUGH shipped. The headline arc this time isn't one big system going live — it's Steam integration finally working end-to-end , plus a class of long-standing combat and progression bugs getting cleaned out at the root. If you were one of the ea… | 23036709 | |
| In-game event | BREAKTHROUGH Roll-up patch · v0.30.0 → v0.31.15 · 29 April 2026 Tech Tree goes live. Every system audited. Commanders, Sixteen patches since "Rules of Engagement" landed. The headline is the Tech Tree — a per-game research system with 60 nodes across 10 doctrines, the first fully-resolved branch (Air Superiority) live in combat, and a clean resource HUD that reads at a glance. Underneath that, every major s… | — | |
| In-game event | Rules of Engagement - v0.20.22 Roll-up patch · v0.20.11 → v0.20.22 · 28 April 2026 By the book. Player and AI. Commanders, The last twelve patches have hammered out the parts of HexArmy where the rules-as-written and the rules-as-played didn't match. The AI now fights by the same combat doctrine as you. Force caps mean what they say. Faction modifiers actually apply on deploy. Stats and Dossiers persist end-to-end. The Field… | 22993741 | |
| Game update | FIX BAYONETS — v0.20.9 Tactical Patch Commanders, v0.20.9 changes the way close combat works. Five fixes, one tactical shift, and the Veteran Infantry doctrine just earned its keep. The new rule — Movement-gated attacks Every unit in the game now needs at least 1 movement point remaining to attack . No more sprinting your unit to maximum range and still firing on the same turn — that final pip of MP is your trigger pull. · Decide w… | — | |
| Game update | 0.20.6 - FIELD READY FIELD READY — v0.20.6 Responsive Layout Pass The best command post is the one that fits where you set it down. Commanders, v0.20.6 is the field deployment patch . The whole game — setup, faction picker, theater of operations, draft, multiplayer lobby, in-game HUD — has been re-tuned to fit cleanly at 1280×720 minimum , with specific focus on Steam Deck (1280×800) and 14″ laptops (1366×768) . If… | 22965062 | |
| Game update | v0.20.5 - Hold the Line HOLD THE LINE — v0.20.5 Maintenance Build Steel doesn't shine because it was forged. It shines because it was tested. Commanders, v0.20.5 is a stability and consolidation patch . No new units, no new modes, no new content — just a clean checkpoint that locks in every fix and refinement we've shipped since 0.20.0 OPERATION OVERMATCH dropped earlier this month. What's locked in: · HQ Takeover : t… | — | |
| Game update | v0.20.1 Patch Multi-AI improvements · Enemy factions are now hidden until you discover them — no more spoiling all three opponents on turn 1 · Each AI player gets a unique team color (blue, red, yellow, green) so you can tell them apart on the map · AI commander names — each opponent is assigned a culturally appropriate name from their faction · Elimination banner appears when an AI player is knocked out of… | 22958470 | |
| In-game event | Operation Overmatch HEXARMY 0.20.0 — OPERATION OVERMATCH Enhancement List · Milestones M-1 → M-15 · Defects D-9 → D-12 One commander. Multiple fronts. Ten thousand hexes. 0.20.0 — fifteen milestones engineered to put solo commanders against two and three thinking AI opponents on battlefields ten times the size of anything we've shipped before. ⬢ MILESTONES -- 10k hex maps & Multi-AI Enemies M-1 — THEATER OF SCALE… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.