Multi-AI improvements
Enemy factions are now hidden until you discover them — no more spoiling all three opponents on turn 1
Each AI player gets a unique team color (blue, red, yellow, green) so you can tell them apart on the map
AI commander names — each opponent is assigned a culturally appropriate name from their faction
Elimination banner appears when an AI player is knocked out of the game
Intel panel now shows all discovered opponents with their stats, threat level, and commander name
Fixed AI spawning units in cities they don't own
Fixed being able to walk onto an enemy city without destroying its defenses first
New features
Unit sleep — put idle units to sleep so they stop appearing in your turn cycle. They auto-wake when an enemy enters their vision range
Terrain density — choose Low, Medium, or High terrain when setting up a game. Low gives open battlefields, High gives dense forest and mountain cover
Balance changes
Anti-Air units can no longer attack cities, move through forests or mountains, or advance after a kill. Significantly weaker against all ground units
Foot units (infantry, engineers, scouts, etc.) can no longer attack air units
Scout, APC, and Radar can now be produced at cities and HQs
Bug fixes
Fixed victory screen not appearing at the end of a game (stats were not being saved)
Fixed city flags not updating when captured by an enemy
Fixed units loaded onto transports appearing at the top-left corner of the map
Fixed camera not centering on combat during enemy turns
Fixed multiple API features (Battalion, Tournaments, etc.) not working in the desktop app
This patch builds on the v0.20.0 Major Update which introduced 10,000-tile maps and 1v2 / 1v3 AI gameplay. If you run into any issues, hit us up in the Steam discussions or submit a support ticket in-game.