v0.20.1 Patch

HexArmy · build 22958470 · published

On SteamNotes only · this build shipped before we watched the app

Multi-AI improvements

  • Enemy factions are now hidden until you discover them — no more spoiling all three opponents on turn 1

  • Each AI player gets a unique team color (blue, red, yellow, green) so you can tell them apart on the map

  • AI commander names — each opponent is assigned a culturally appropriate name from their faction

  • Elimination banner appears when an AI player is knocked out of the game

  • Intel panel now shows all discovered opponents with their stats, threat level, and commander name

  • Fixed AI spawning units in cities they don't own

  • Fixed being able to walk onto an enemy city without destroying its defenses first

New features

  • Unit sleep — put idle units to sleep so they stop appearing in your turn cycle. They auto-wake when an enemy enters their vision range

  • Terrain density — choose Low, Medium, or High terrain when setting up a game. Low gives open battlefields, High gives dense forest and mountain cover

Balance changes

  • Anti-Air units can no longer attack cities, move through forests or mountains, or advance after a kill. Significantly weaker against all ground units

  • Foot units (infantry, engineers, scouts, etc.) can no longer attack air units

  • Scout, APC, and Radar can now be produced at cities and HQs

Bug fixes

  • Fixed victory screen not appearing at the end of a game (stats were not being saved)

  • Fixed city flags not updating when captured by an enemy

  • Fixed units loaded onto transports appearing at the top-left corner of the map

  • Fixed camera not centering on combat during enemy turns

  • Fixed multiple API features (Battalion, Tournaments, etc.) not working in the desktop app

This patch builds on the v0.20.0 Major Update which introduced 10,000-tile maps and 1v2 / 1v3 AI gameplay. If you run into any issues, hit us up in the Steam discussions or submit a support ticket in-game.