0.20.6 - FIELD READY

HexArmy · build 22965062 · published

On SteamNotes only · this build shipped before we watched the app

FIELD READY — v0.20.6 Responsive Layout Pass

The best command post is the one that fits where you set it down.

Commanders,

v0.20.6 is the field deployment patch. The whole game — setup, faction picker, theater of operations, draft, multiplayer lobby, in-game HUD — has been re-tuned to fit cleanly at 1280×720 minimum, with specific focus on Steam Deck (1280×800) and 14″ laptops (1366×768).

If you've ever squinted past a panel that ate half your map, or chased a button below the fold, this one is for you.

What's in the box

  • New short-screen breakpoints at 820 px and 720 px height. Top and bottom HUD bars get leaner, claw back vertical map real estate.
  • Tightened 1280-px-wide breakpoint. Sidebars shrink earlier, font scale tuned, fewer pixels wasted on chrome.
  • Faction selection / Theater of Operations scrolls cleanly. Map preview, Generate / Apply ID / Lock Map controls, and Start Game all stay reachable at any height.
  • Draft screen title and budget rows scale with viewport. Unit grid stacks to a single column at narrow widths so cards aren't crushed.
  • Multiplayer lobby left panel is fluid; both column headers scale.
  • Modals (intel, Field Manual, medals, stats) — max-heights tied to viewport. No more close buttons stranded off-screen.
  • Home screen panels — paddings and section headers scale, so the home overlay no longer clips on a Steam Deck.

Why now


OPERATION OVERMATCH was built for desktop monitors. The 10,000-tile theaters and multi-AI doctrine looked great at 1920×1080, but commanders trying to play on the train, on the couch, or on a Deck were fighting the UI as much as the AI. v0.20.6 closes that gap.

Outnumbered. Outgunned. Outfit? Now you are.
Pack the war. Take it anywhere. Field-ready.

— The HexArmy Command
Full release notes →

0.20.6 - FIELD READY · HexArmy build 22965062 · SteamPeaks