Afterlight Survival
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | v0.3.1 Pre-alpha: Destruction, key binds and cooking Pre-alpha v0.3.1 is out for playtesters. Furniture and props are now destructible with the Fire Axe and break down into resources like planks, nails, cloth, feathers and metal scrap, while zombies tear through doors to get to you. Controls are fully rebindable, and the inventory screen gained a full set of keyboard shortcuts plus drag-to-world dropping. The Load World screen, backpack grid, coo… | — | |
| Community | Dev update #2: 4 player co-op and UI/UX overhaul Hey survivors. Turns out "weekly" didn't survive contact with development. Lesson noted. What did survive: a good stretch of progress. Here's what's new and exciting! Four-Player Co-op Yes, Afterlight is getting co-op and Internal playtesting has begun! The switch to multiplayer pretty much broke everything that was already working. It has been a massive undertaking getting things back to a pla… | — | |
| Community | Dev update #1: POIs and player skills system Hey survivors, Welcome to the first of our weekly dev updates for Afterlight . Every week I'll be sharing what we've been working on. Here's what made it into the game this past week(ish). Base Camp — Your Starting Point Players start the game into a dedicated base camp area that doubles as the game's tutorial, easing you into Pine Ridge County before things get really hairy. You'll learn the c… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.