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Afterlight SurvivalNewsv0.3.3 Pre-alpha: Vehicles and Animals
Community

v0.3.3 Pre-alpha: Vehicles and Animals

Afterlight Survival · published 3 Sep 2026, 13:11 UTC

All newsPlayers around this dateRead on Steam

Summary


This update adds ridable motorbikes, huntable wildlife, third-person view, and rebuilt survivor models with swappable clothing and a refined main menu.

Features

  • New survivor models. Survivors are rebuilt on new male and female character models with more detail and a full set of swappable clothing, and existing animation, weapon handling, revive and death behaviour all carry across.
    • Seven kinds of clothing (hat, jacket, shirt, gloves, trousers, boots and a balaclava) can be found and worn.
    • Choose from 5 survivors to play as before starting a game.
    • When you die, everything you had on you drops in one sack right where you fell.
    • You can now see your death location on the map.

  • Steadier first-person weapon handling. Weapons track your view more tightly instead of floating and lagging behind your aim, while keeping the walk-and-breathe character.
  • Third person. Press F5 to pull the camera out behind your survivor, and press it again to go back; the key is rebindable.

    • Right-clicking pulls the camera in over your shoulder and zooms, while magnified scopes cut to first person.
    • The camera matches first person for recoil, shake, mouse sensitivity and invert-Y, and it now follows more loosely with a wider frame and less head-bob.



A view from third person mode

  • Motorbikes. Find a derelict bike, get it running, and ride it.
    • Bikes have real suspension over rough ground, lean into turns and will pull a wheelie.
    • There are 2 bikes to choose from so far, a smaller more nimble bike and a larger and faster one.
    • Ride in first or third person, switching at any time.
    • Every bike has a headlight, toggled with L: it is mounted on the steering head, so it sweeps where you point the bars and leans with the bike through a corner.
    • Crashes and zombies wear a bike down, and left too long it becomes a dead roadside wreck. A repair kit can fix it.



The motorbike and buggy models

  • Wildlife. Rabbits, deer, wolves and bears can now be found and hunted for resources.
    • Each species behaves its own way: bears are territorial, wolves move in packs of three to five and only at night, and deer and rabbits try to get away from you.
    • Animals take damage, bleed and die like anything else, with impacts, blood and sound.
    • Butcher a carcass with a hunting knife or fire axe. Meat and leather now come from animals only.



Butchering a deer

  • A new front end. Every screen in the main menu has been redesigned with a more polished look.
  • HUD. Player names shown above other players' heads can now be toggled on and off.
  • The banners for a level up, an approaching horde or a POI discovery have been made easier to read.
  • Interaction prompts in the world are bigger, brighter and bolder.
  • 5 difficulty levels of keypad-locked bunker doors. Opened with a keycard swipe or bypassed by hacking the panel with a hacking kit. Must be powered up before using.
  • The Wooden Bow can be crafted by hand now, so you no longer need a Workbench to make them.

Bug fixes

  • Small tweaks to the first person camera.
  • A large framerate drop across the whole world is fixed: the bike seat prompts were rescanning the entire scene every frame, and the HUD was allocating about a megabyte on every update.
  • The parking garage no longer drops the framerate when it comes into view.
  • Campfires show firewood again, in every state, instead of showing as a bare ring of rocks.
  • Various fixes for Co-op animations and aiming.
  • Small improvements to some wording on various UI panels.
More from Afterlight Survival

Other announcements

All news
Community12 Sep 2026v3.3.4 Pre-alpha: Perks, vehicles and walkersSummary This update overhauls vehicles (handling, repairs, trunk loot), adds walkers and surprise hordes, brings perks every five levels, and fixes over 20 bugs Features Vehicles Vehicles got a big pass this release: how they drive, what is inside them, and what happens when you hit something. · Cars have real body dynamics now: every wheel has its own suspension, and the body rolls through cor…Community25 Aug 2026v0.3.2 Pre-alpha: Electricity and defensesSummary Pre-alpha v0.3.2 is out for play testers! Generators, breaker panels, flood lights and three automatic turrets. Power up your base and let the turrets handle the horde. Also, the infected can climb now. Features · Base defenses: you can now build a generator and connect your defenses to it. · Build a generator, small or large, and its panel shows fuel, load and what has been wired to it…Community12 Aug 2026v0.3.1 Pre-alpha: Destruction, key binds and cookingPre-alpha v0.3.1 is out for playtesters. Furniture and props are now destructible with the Fire Axe and break down into resources like planks, nails, cloth, feathers and metal scrap, while zombies tear through doors to get to you. Controls are fully rebindable, and the inventory screen gained a full set of keyboard shortcuts plus drag-to-world dropping. The Load World screen, backpack grid, coo…