Primus
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
013 Sep 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
013 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Primus #17: Fixing My Biggest Bugs In Primus Yet Hey guys, This week we had a few major bugs to fix, from my entire game looking visually crushed to the screen being too zoomed in. I was able to fix most of them but 1 still remains. I plan to release the demo this week as long as I can find a solution to this issue in time. Here's how it went: If you’d like to support the game, wishlist the game and support me on YouTube : 👉 Primus 👉 My Gam… | — | |
| Community | Primus #16: Demo Approved - The Push For The Release Hey guys, With the demo approved (third time lucky) we're nearing the point of the demo release. The demo release will likely get pushed till next week but I aim to get the demo trailer out tomorrow. I share more in the video below: If you’d like to support the game, wishlist the game and support me on YouTube : 👉 Primus 👉 My Game Dev YouTube 👉 My Website Thanks again for checking this out.… | — | |
| Community | Primus #15: Building the Dungeon for My Gladiator Game Hey guys, This week I focused on adding the Dungeon Crawler aspect to Primus. As it felt the game was more of constant fights and recovery rather than a dungeon. I also worked on putting in tutorials and fixing various issues along the way, here's how it went: If you’d like to support the game, wishlist the game and support me on YouTube : 👉 Primus 👉 My Game Dev YouTube 👉 My Website Thanks a… | — | |
| Community | Primus #14: UI Overhaul With Chat GPT To Polish My Game Hey guys, This week we did some nice UI polishing, focusing on making the game visuals feel more gladiator-themed. Where I had Chat GPT make the HUD images based off the screenshots I gave it to then put into my game. Here's how it went: If you’d like to support the game, wishlist the game and support me on YouTube : 👉 Primus 👉 My Game Dev YouTube 👉 My Website Thanks again for checking this… | — | |
| Community | Primus #13: Primus Didn’t Make The Steam Fest. But That’s Fine Hey guys, So unfortunately the Primus demo won't be out in time for the Steam Fest, and will likely take another week or so to get out. However this isn't an entire loss for a few reasons I discuss in my latest devlog: If you’d like to support the game, wishlist the game and support me on YouTube : 👉 Primus 👉 My Game Dev YouTube 👉 My Website Thanks again for checking this out. I’m looking fo… | — | |
| Community | Primus #12: I Have 9 Days To Fix My Failed Steam Demo Hey guys, Was a bit of an adventurous week with progress. · The game demo didn't get approved · The combat is still having issues · We only have 9 days to get this fixed in time for the steam fest Maybe I've bitten off more than I can chew by trying to get this demo out in time, but I talk more about the situation in my recent devlog below: If you’d like to support the game, wishlist the game a… | — | |
| Community | Primus #11: I’ve Spent 160 Hours Building a Gladiator Dungeon Crawler Hey guys, So, we are officially about two weeks away from needing the demo ready for Steam Next Fest, and it’s honestly terrifying trying to turn a bunch of separate systems into something you can actually play. In this devlog, you’ll see: · The Combat Stasis: Combat technically worked, but it felt way too static and visually failed to sell the intense vibe of gladiators attacking and defending… | — | |
| Community | Primus Devlog #10: AI Bloated My Gladiator Game. So I Simplified It Hey guys, So, I accidentally bloated my gladiator game with too many AI-generated systems, completely lost the core vision, and had to spend the week aggressively deleting my own features to save the game before the demo deadline. In this devlog, you’ll see: · The Trap of AI Feature Creep: How easy it was to use AI to spin up half-baked mechanics, like historical festivals and complex house man… | — | |
| Community | Steam Deck Compatibility Steam Deck Compatibility Primus is not steam deck supported. The game is designed primarily for Windows PC. For the best experience, I recommend playing on Windows PC. Cheers, Ethan. | — | |
| Community | Primus Devlog #9: Hitting My Biggest Roadblock Yet Hey guys, So, we hit our biggest roadblock yet. It turns out that building features super fast with AI tools can backfire, leaving the project buried under a mountain of half-finished systems and loose ends right as the demo submission deadline looms less than three weeks away. In this devlog, you’ll see: · The Trap of "AI Clutter": Dealing with massive feature creep and realizing that just bec… | — | |
| Community | Primus Devlog #8: The Game Is Finally Taking Shape Hey guys, So, we’ve reached that "weird stage" where all the individual pieces of the game, the combat, the arena, the festivals, finally exist, but they don't quite fit together perfectly yet. This week was all about the "clean up" to make sure everything actually feels intentional. In this devlog, you’ll see: · The UI Struggle: Realizing the old HUD was way too crowded and chaotic (a recurrin… | — | |
| Community | Primus Devlog #7: Creating 27 Head Of House Individuals To Lead Your Faction Hey guys, So, trying to make nine different factions feel like more than just palette-swapped rivals has been the mountain to climb this week, turns out giving a world "soul" requires a lot of image making and 27 very opinionated leaders. In this devlog, you’ll see: · The Struggle for Identity: Moving past basic stat buffs to ensure every faction feels alive. It’s one thing to give a faction a… | — | |
| Community | Primus Devlog #6: Adding Roman Festivals & Tours Hey guys, So, I hit a massive mental roadblock for about four days this week, leaving me completely stuck on where to take the game until a deep dive into Roman history opened up a whole new path for the gameplay loop. In this devlog, you’ll see: · The Mental Wall: Overcoming a multi-day creative slump and deciding to scrap annoying percentage-based RNG in favor of travel events where the playe… | — | |
| Community | Primus Devlog #5: Releasing 11 Animals Into My Game To Cause Mayhem Hey guys, So, I’ve been diving deep into Roman history, well, asking Gemini about it, to figure out exactly how many toothy, clawed beasts I can legally (and technically) cram into a tile-based arena. In this devlog, you’ll see: · The Great Ability Overhaul: Realizing that moving to tile-based combat means I have to go back and rewrite almost every gladiator ability and passive I’ve already bui… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.