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PrimusEventsPrimus Devlog #6: Adding Roman Festivals & Tours
Community

Primus Devlog #6: Adding Roman Festivals & Tours

Primus · published 25 Apr 2026, 12:06 UTC

All eventsPlayers around this dateRead on Steam

Hey guys,

So, I hit a massive mental roadblock for about four days this week, leaving me completely stuck on where to take the game until a deep dive into Roman history opened up a whole new path for the gameplay loop.

In this devlog, you’ll see:

  • The Mental Wall: Overcoming a multi-day creative slump and deciding to scrap annoying percentage-based RNG in favor of travel events where the player has definitive control over the outcome.

  • Festivals & Rivalries: The implementation of a new "touring" system where you travel to festivals, manage a morning-to-night cycle of preparation and hype, and navigate complex political alliances (or betrayals) with eight rival factions.

  • The Rockstar Life: My discovery that Roman gladiators essentially went on touring circuits like modern athletes, dealing with everything from noble invitations to getting sick or ambushed on the road.

🎥 Watch the full Devlog #6 here:

If you’d like to support the game, wishlist the game and support me on YouTube:

👉 Primus

👉 My Game Dev YouTube

👉 My Website

Thanks again for checking this out.

I’m looking forward to sharing progress with you each week as I work toward the full game release!

– Ethan

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