Mercatoria
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
213 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
213 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Performance & bug fix patch Thanks to everyone who's been sharing feedback about performance — we've spent some time under the hood addressing it. Performance · Smoother gameplay: less delay when issuing orders to engineers, builders and explorers · Faster fleet selection and map zoom · Faster AI turns in mid- and late-game, especially with multiple colonies · Reduced memory pressure and GC pauses during long sessions · J… | — | |
| Game update | Update 0.8.2 — Empire Update New features · Voluntary annexation — build relations with a minor European nation to +90 and peacefully take it over for 5,000 gold. No war, no occupation, no army needed. Inspired by the merchant-empire mechanic from Imperialism 2. · Adjustable research speed — fund each technology at 25%, 50%, 100%, 150%, or 200%. Higher funding means proportionally faster completion at proportionally higher… | — | |
| Community | Welcome to Mercatoria Welcome to Mercatoria Mercatoria is a turn-based grand strategy game set in the Age of Discovery, built in the spirit of *Imperialism II: The Age of Exploration*. If you remember Imperialism 2 — the maps divided into provinces with their own resources, the satisfaction of connecting a new copper deposit to your foundries, the slow build from raw wool to finished cloth to overseas trade, the riv… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.