Diorama Break Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
210 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
210 Sep 2026
| Published | Title | Build |
|---|---|---|
| Demo Version 1.0.12, 1.0.13, and 1.0.14 Changelog 1.0.12 · Improvements and edits to French dialogue + a few minor tweaks to English as well. · Final Boss now proceeds to next phase if no hits occur for a while. · Minor fix for certain promo dialogue 1.0.13 · Fixed a serious issue where player would be locked facing one axis when moving with the gamepad analog stick. 1.0.14 · Added a small message at startup recommending keyboard and mouse con… | — | |
| Demo Version 1.0.10 + 1.0.11 Changelog 1.0.10 · Fixed a specific piece of library text. 1.0.11 · Some dialogue typo fixes. · Improved the player's facing behavior when rubbing up against a wall, especially when using a gamepad. · Added a small additional save point in Iris Forest. | — | |
| Demo Version 1.0.8 + 1.0.9 Changelog 1.0.8 · Fixed a potential GPU memory leak related to combat target previews. 1.0.9 · Minor enemy AI fix. · Another slight balance tweak for final boss. · Fixed an issue where auto-advancing dialogue would not show up in the log. · UI code stability tweak to mitigate a crash potentially related to gamepad shortcuts. | — | |
| Demo Version 1.0.6 + 1.0.7 Changelog 1.0.6 · Fixed a crash that occurred when dying more than once. · Fixed an issue where you could not enter the same player name(s) between runs. 1.0.7 · Removed an warning that was spamming the debug logs. · Further balance changes to final boss to prevent unintentional softlocking. · Slightly changed final boss attack names. | — | |
| Demo Version 1.0.4 + 1.0.5 Changelog 1.0.4 · Fixed a cutscene in Pro's house triggering incorrectly after being defeated in combat. · Slightly increased selectable radius of actions select buttons. 1.0.5 · Fixed an issue where the first game over message would always play even on subsequent game overs. · Player stats now update properly immediately when changing equipment. · Fixed an area in iris forest using an incorrect footstep… | — | |
| Demo Version 1.0.3 Changelog Shortened some action descriptions that struggle to fit on screen. · Enemies will no longer wait until the last possible moment to interrupt attacks targeting them. · Fixed issue where full aim range (rather than just the aiming bounds) would show up when targeting the action as well. · Movement actions now always show their full aim range when targeting too. · Movement actions no longer show a… | — | |
| Demo Version 1.0.2 Changelog Fixed a crash after beating Polema · Fixed an issue that was causing music to reset erroneously during a stage transition · Fixed an issue where combat music in iris forest would not loop after a phase transition if near the end of the loop · Fixed a missing title for a rest point dialogue causing a crash | — | |
| The Diorama Break Demo is now on Steam!major The full, finished, still-entirely-too-full-of-compromises Diorama Break demo is here! And in case you didn't notice, there's also a shiny new trailer up on the store page! A huge thank you to everyone who played and left feedback on the beta! Many of the improvements since February would likely not have happened without you. While I'm sad I wasn't able to get to everyone's feedback (especially… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Sep 2026 | Wed | 19:38 | No patch notes · unannounced build | 25216136 | public | 2 | — |
| 24 Jul 2026 | Fri | 05:43 | No patch notes · unannounced build | 24367948 | public | 1 | — |