Demo Version 1.0.3 Changelog

Diorama Break Demo · published

  • Shortened some action descriptions that struggle to fit on screen.

  • Enemies will no longer wait until the last possible moment to interrupt attacks targeting them.

  • Fixed issue where full aim range (rather than just the aiming bounds) would show up when targeting the action as well.

  • Movement actions now always show their full aim range when targeting too.

  • Movement actions no longer show an attack preview on the grid.

  • Fixed a few dialogue typos.

  • Tweaked spacing for certain menu elements and shortened certain action descriptions.

  • Fixed an issue where the first reactive timeline pip during the final boss would render as committed.

  • An important choice can now be made with the space bar

  • Fixed an issue where the game would softlock immediately after reviving a party member

Demo Version 1.0.3 Changelog · Diorama Break Demo patch notes · SteamPeaks