DVD Survivors
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
128 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
128 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Duels are now live in DVD Survivors! This is our first public multiplayer step: a focused 1v1 mode built to get real matches running, harden the online combat foundation, and gather feedback on weapon feel, pacing, clarity, and UI flow. Single-player chaos is still the soul of DVD Survivors. Duels is intentionally tighter right now so the multiplayer foundation can get solid before the madness gets turned up further. If you jump i… | — | |
| Game update | DVDNet is Live! (v0.7.9b8v2) DVDNet is Live! This is an 'under construction' implementation, with only a few components enabled while I gather user feedback, gameplay data, and more to work on optimizing the experience. Please forgive design issues, bugs, errors, disconnects, bad UI or UX, and more. These things WILL be addressed, ASAP! Time to Duel! · v0.7.9b8 (LIVE) · (ongoing *iykyk) · *dummy replaced · *upgraded thinki… | 22660655 | |
| Game update | v0.7.9b4 Hotfix save migrator adjustments | — | |
| Game update | v0.7.9b3 Hotfix *iykyk cont. · save migration fixes · addtl save migration downward++ <-- dangerous | — | |
| Game update | v0.7.9b2 Hotfix bug #10 - Buffer Overflow/Heap Corruption explosion covers the player, made visual tweak · bug #11 - Pointer stats overlap the continue button, adjusted flow of bottom region · bug #12 - Visual Bugs in the Tune-in menu, added text wrap <-- needs validation · *iykyk retool · autopilot hotkey reassignment on gamepad breaking runs; removed gamepad assignment. added autopilot tagging and tracking o… | — | |
| Game update | v0.7.8b12 Hotfix v0.7.8b11 (ALPHA) · rolled into v0.7.8b12 · v0.7.8b12 (ALPHA) · fullscreen toggle now rebindable · bsod boss redesign to restore clickability in dense combat · *iykyk front end redesign · 100k bytes achievement fix · millenium meltdown /y2k freeze fix · another reset weapon cost fix · results now use uncapped current run damage ledgers <-- this will be changed on next version ramp update · poin… | — | |
| Community | DVD Survivors: Wii U Edition Announced We’ve heard the community loud and clear. For week, people have been asking the same question: “But what about Wii U?” Today, we are beyond proud to finally confirm that DVD Survivors: Wii U Edition is officially in development. That’s right. The ultimate screen-bouncing, corner-slamming, pop-up-destroying digital survival experience is making the leap to the console that was simply too advance… | — | |
| Game update | v0.7.8b10 Corner bonus collectathon overflow fix | — | |
| Game update | v0.7.8b9 Hotfix v0.7.8b9 · set achievement spam in log fix · firewall slowed down · *iykyk button fix · leaderboard sizing adjustment · gold trail fix · starting weapon auto assignment fix (no more pixel bolt auto) · multiple disappearing enemies bugs squashed · y2k freeze no longer makes bossees stop taking damage · speedlines back; full screen effect had drifted into wrong overlay layer -> moved back <-- nee… | — | |
| Game update | v0.7.8b7 Hotfix v0.7.8b7 (REGRESSION) rolled into v0.7.8b9 v0.7.8b8 (REGRESSION) rolled into v0.7.8b9 | — | |
| Game update | v0.7.8b4 Hotfix v0.7.8b5 -- rolled into 0.7.8b6 · · v0.7.8b6++ (LIVE) · final clear bonnus box moved · added confirm protect modal to reset all settings button in system menu · pickup/button path was drawing a second legacy mini-icon on top of the shared item icon, and that duplicate pass was the reason Volume Up and Eject were losing parts of their shapes. disabled that legacy pass so pickups now use same can… | — | |
| Game update | v0.7.8b3 Hotfix weapon unlock cost increased · updated reset explanation (weapon resets) · end screen personal best no longer sit on score lane, i moved it to reserves space at the top of that metabox · windows icon audit -> likely was getting overrun at runtime, replaced · · added a self healing enemy pointer at end-of-level; attempting to resolve "1 enemy remaining" etc · fixed preview dvd logo trail - no lo… | — | |
| Game update | v0.7.8b2 Hotfix macOS: cursor offset adjusted · missed circular pickups resolved if moving too fast. · fully shut down difficulty boss presentation when final clear starts in gameplay. should help resolve invisible enemies. · Piercing Dash now gets a short exit barrier when the dash hands back to normal movement · menu corner-hit achievement now only tries to unlock on the actual threshold crossing instead of… | — | |
| Game update | v0.7.7b22 Hotfix v0.7.7b21 rolled down see next v0.7.7b22 (LIVE) Demo Infrastructure <-- Not enabled yet credits update minor tweaks | — | |
| Game update | v0.7.7b21 Hotfix Demo Infrastructure <-- Not enabled yet · credits update · minor tweaks | — | |
| Game update | v0.7.7b20 Hotfix updated credits minor tweaks | — | |
| Game update | v0.7.7b19 Hotfix Tune-In Objectives Texts no longer truncated · Firewall boundary calculation was pushing him off screen and locking him, adjusted many of his values. · Fixed a likely crash from banner text using invalid memory, Made banner text copy into safe owned buffers. · Fixed final boss tracking so stale boss references do not crash. · Added safety checks around enemy collision query results. · Made bad… | — | |
| Game update | v0.7.7b187 Full macOS Support is Live! · M1 (ARM) builds only for now. Intel coming later. · Check future patches for Intel support. · Updated Credits | — | |
| Game update | v0.7.7b17 hotfix macOS Bundle Tweaks <-- still under review, may not be working. staging status. checkk future updates Peak DPS, Damage Dealth, and Biggest hit rerouted through cleanup | — | |
| Game update | v0.7.7b16 Hotfix macOS Bundle Tweaks <-- Still Not working, still in staging status, check future updates · Refactoring enemy damage internal and external system to resolve combat issues, and report correctly to statistics system. · Improved confinement boundaries for bosses and enemies · sct optimizations · sct formatting adjustments · fixed stationary firewall · sanitized damage numbers in post hit accounting… | — | |
| Game update | v0.7.7b15 STAGING MACOS BUNDLE FOR TESTING <-- UNRELIABLE BUILD, UNLIKELY TO LAUNCH!!! | — | |
| Game update | v0.7.7b14 Tweaked formatting on #%'s SCT. Access violation issue, might be resolution to two reported crashes. · Also fixed write buffer overlapping read/write on input hinting in pause menu. Also potentially causing access violation. | — | |
| Game update | v0.7.7b13 Hotfix Fixed crossfade transition in intro to gameplay · other UI tweaks | — | |
| Game update | v0.7.7b12 Hotfix Power Conditioner -> Now requires UPS Batt lv.1 + Water Cooling Lv. 2 · Pause/SimPause -> Boss Health Bars hoverable, rich phase info, highlight boss · Weapon Reset moved from weapon unlocks to resets tab · Added Photosensitivity warning to launch · Paused streak decay timer during level up selection · Tweaked boss spawnin, tracking, movement -> bring them more on screen, more consistently · Da… | — | |
| Game update | v0.7.7b11 Hotfix Full Achievement Audit -> <- Local/Remote · Restored 'Return to Main Menu' button in Pause Screen (regression return) · Fixed Corner Frenzy resetting Move Speed Stance Bar · Removed weapon-level reward in corner frenzy · Leap no longer reshapes dvd collision boundary · Pause Input Hinting no longer separates dash and defrag · Increased all enemy sizes by 8% · shop hover tooltips (etc) no longer… | — | |
| Game update | v0.7.7b10 Hotfix Consumables now inspectable in pause states · Increased Consumable Pickup Radius · Tweaked Hover States in Gameplay · Enhanced Visual Feedback on Consumable Pickups · chatgem re-enabled (iykyk) · steamdeck not working (iykyk) · stack overflow achievement unlock bug resolved · -- achievements need a correction audit -> resync local/steam, bugs likely · fire your click on upgrade resolved · ui tw… | — | |
| Game update | v0.7.5b3 Hotfix Resolved Save Migration Iteration Error · Reduced gameplay warmup to ~8s from ~16s | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.