starting weapon auto assignment fix (no more pixel bolt auto)
multiple disappearing enemies bugs squashed
y2k freeze no longer makes bossees stop taking damage
speedlines back; full screen effect had drifted into wrong overlay layer -> moved back <-- needs testing
main menu progress gated review request
rewind powerup glyph fix
pixel bolts fall back opposite player travel when no enemies present, instead of forward
wardrobe trail path fix
updated wardrobe input copy for input method glyphs
one run to rule them all
be kind rewind
achievement removal on bad prior attainment
best 8:00 fix
end screen was truncating synergy list, compacted pointer summary
full systems audit across ui, tuning, balancing, enemy consistency, timing, and more.
CRITICAL-> corner bonus entry had too much data load at once. moved asset warm up into run start, trimmed collectathon startup burst so first bonus frame lands at bounded load instead of initial spike