Time (UTC)SourceWhat changedAddedEditedRemovedReference
13 Sep 2026
NewsNew cover art!———Game update
Game update · published 13 Sep 2026, 13:27:01 UTC
New cover art!
New cover art! Finally replaced the old placeholder cover art with a new fantastic artwork made by @Midderin! The new update adds a new title screen background based on the game’s cover art and brings some small bug fixes. Changelog Changes · Reordered upgrades in the upgrade tree · Changed the chording animation New additions · Added a new background to the title screen · Based on the game’s p…
In-game event · published 14 Jul 2026, 18:40:46 UTC
Update 0.5
Changes · Hitting a mine and causing an explosion now causes all destroyed tiles to be replaced by indestructible walls. · Hopefully, this should disincentivize from carelessly hitting walls at random, without being as harsh of a punishment as a complete reset. · Changed the color palette of most sprites. · The game now asks you if you want to continue the saved level AFTER selecting the level.…
Fixes: · The pause menu no longer opens above the inventory or other GUIs when tabbing out of the game with “pause on lost focus” enabled. Keep on grinding! :)
NewsUpdate 0.4 - The game can now be saved!———In-game event
In-game event · published 9 Jun 2026, 09:51:47 UTC
Update 0.4 - The game can now be saved!
You can now save the game! It has been requested since the first prototype and now it’s here! You can now save the game at any time, quit, and continue from where you left off. Mining an explosive also no longer cause a game over. You will need to pay for the damage you caused, but after that you will be able to keep playing in the same level. My initial vision for this game was for it to work…
New minecart movement I decided to change the way the minecart moves, since I had the impression that many people didn’t find it very intuitive. Hopefully now it should be easier to use! · You can now use WASD to pick a starting direction when your minecart is not moving. · If the “character follows mouse” or the “click to walk” options are enabled, you can also pick a direction by simply movin…
You can now play using only the mouse! Since it was highly requested, the feature is now here: you can click on a tile and your character will walk there! New “click to walk” option · Must be enabled in the game options (off by default). · When enabled, you can click on any tile to make your character walk there. · If you left-click or right-click a wall, a mineral, or an object you can interac…
Remappable controller inputs · Controllers are now properly supported · Controller input can now be remapped from the options menu · Useful in case your sticks are drifting and you prefer to move with the D-pad · The UI now shows the proper controller input prompts Gameplay changes * · Buckets are now animated · The default keys for opening the inventory are now "E" and "I" instead of "Tab" and…