
Hitting a mine and causing an explosion now causes all destroyed tiles to be replaced by indestructible walls.
Hopefully, this should disincentivize from carelessly hitting walls at random, without being as harsh of a punishment as a complete reset.
Changed the color palette of most sprites.
The game now asks you if you want to continue the saved level AFTER selecting the level.
Updated engine to version 4.7.
Save directory structure has been changed.
This was done to accommodate for Steam's Cloud Sync feature, which will come in a future update.
You shouldn't have lost any significant progress, though some data may have not been transferred.