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DynamineNewsPatch 0.3.1
Game update

Patch 0.3.1

Dynamine · published 21 May 2026, 19:30 UTC

All newsPlayers around this dateRead on Steam

New minecart movement

I decided to change the way the minecart moves, since I had the impression that many people didn’t find it very intuitive. Hopefully now it should be easier to use!

  • You can now use WASD to pick a starting direction when your minecart is not moving.

  • If the “character follows mouse” or the “click to walk” options are enabled, you can also pick a direction by simply moving the mouse cursor.

  • Holding down the primary action button (left mouse button or space bar) will make your minecart accelerate forward.

  • The minecart turns automatically when there is a turn, no need to press WASD again.

  • If the button mode in the accessibility settings is set to “toggle”, pressing the button once will make the minecart start accelerating and pressing it again will start decelerating it.

  • You can now only get off the minecart using the secondary action button (right click or F), since the primary one is now used for moving.

Other changes

  • The on-screen toolbar can now be clicked to select a tool.

  • Small improvement to patfinding for the “click to walk” option.

  • Tweaked the UI of the buy menu.

Planned for future patches

  • Change the default colors of certain numbers.

  • Allow tools to be placed more easily when using the mouse.

More from Dynamine

Other announcements

All news
Game update13 Sep 2026New cover art!New cover art! Finally replaced the old placeholder cover art with a new fantastic artwork made by @Midderin! The new update adds a new title screen background based on the game’s cover art and brings some small bug fixes. Changelog Changes · Reordered upgrades in the upgrade tree · Changed the chording animation New additions · Added a new background to the title screen · Based on the game’s p…In-game event14 Jul 2026Update 0.5Changes · Hitting a mine and causing an explosion now causes all destroyed tiles to be replaced by indestructible walls. · Hopefully, this should disincentivize from carelessly hitting walls at random, without being as harsh of a punishment as a complete reset. · Changed the color palette of most sprites. · The game now asks you if you want to continue the saved level AFTER selecting the level.…Game update12 Jun 2026Patch 0.4.1Fixes: · The pause menu no longer opens above the inventory or other GUIs when tabbing out of the game with “pause on lost focus” enabled. Keep on grinding! :)