Distributrains
Playing now
0−2 vs. yesterday
0.0%of peak
All-time peak
38 Sep 2026
Playing now
0−2 vs. yesterday
All-time peak
38 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Resource Graphs This update contains the following changes: · Added Resource Graphs functionality · Added nodebuggl command line flag to disable OpenGL error checking · Fixed a bug where metal was not refunded for using the remove mode on tracks · Fixed incorrect event text for one of the PR Campaign options · Fixed regression where combustion engines would fail to use tanked fuel when the Train Core is empty… | 24093340 | |
| In-game event | New Achievements, Tidal Power, Export Targets This update contains the following changes: · Added Export Targets option to custom game menu (requires an increasing number of export contract completions per cycle) · The Snow Town achievement has been replaced by the Ice King achievement · Added Speedster achievement · Added Tidal Power Plant · Fixed broken text for train temperament selectors The Export Targets rule is intended to allow inc… | — | |
| Game update | Save file compatibility bugfix Fixed a bug where the game would fail to load some old save files. | — | |
| Game update | Electric Power tutorial fix Fixed recently introduced bugs in the Electric Power tutorial. | — | |
| In-game event | Stats, 3 New Cards & More This update contains the following changes: · Added new cards: Backup Generators, Fuel Reserves, Random Industries · Added some statistics which can be viewed in the progress menu · Music and ambient noise will now play on the main menu · Music will now play during tutorials · There is no longer a delay between when the score screen opens and the music pauses · Fixed a bug where setting the mus… | 23911704 | |
| Game update | South edge bugfix Fixed a bug where trains could crash the game when trying to find a path while touching the south (lower-right) edge of the map with their face · Fixed a bug where the nuclear plant UI would somtimes unnecessarily show the input power as red · Fixed a bug where storage units would sometimes be built with the wrong orientation | — | |
| Game update | Universal Carriage Shipment Added a new unlockable vehicle and its card · Greatly increased the traction of Jotun, but reduced speed and increased logs consumption · Slightly reduced fuel consumption of Mamut · Fixed a bug where the path-following signal placement tool would get blocked by trains in bridges and tunnels · Added diagnostic output and reduced flashing when a train has too few orders · Fixed a bug where the n… | — | |
| Game update | Regression bugfix Fixed a serious bug introduced in the last update where dismantling a train could cause a crash | — | |
| Game update | Hideable contracts Contracts can now be hidden from tabs by right-clicking them · The incomplete contracts tab now longer shows contracts that do not require the player to do anything · Dragging vehicles into the top row at the train core will now set the build row to the top row if none was selected · Improved the behaviour of turntable and train core train lists when the list is being modified while dragging ·… | — | |
| Game update | Nuclear Power & Discount Added a new rare power plant card · Reputation gained from the town is no longer affected by Campaign Promises. · Fixed a bug where the game would sometimes crash after using a Mining Survey to discover the 25th deposit on a map · Fixed a bug where the game could crash if destroying a train station while its window was open · Fixed a bug where loaded vehicles were not counted correctly for nons… | — | |
| Game update | Draugr Added a new vehicle option for the "Experimental Vehicle Shipment" card · Added new engine noise for the slower electric engines · Fixed a bug where the track-following signal placement tool would sometimes go in a different direction than indicated by the arrow when starting from a track intersection · Adjusted map generator to better preserve the shapes of water biomes, especially oceans (Cus… | — | |
| Game update | Deposit placement bias Deposit and port placement is now biased based on the generated heightmap (more and better deposits will be generated on maps with hostile terrain and vice versa) · Added custom game settings to control the placement bias · Adjusted difficulty multiplier ramp for Residential Region in custom games · Fixed a bug where choosing 'X' for the second internet announcement initial had a chance of gene… | — | |
| Game update | Improved signal placement Added a signal placement mode which places signals along the shortest track path between two points · Signals now use a small amount of power · Trains will no longer lose their identity if moved to an empty top slot using drag and drop, or moved to the bottom when they have only one vehicle. · Fixed bugs where the UI would sometimes become temporarily unresponsive to mouse input, such as after… | — | |
| Game update | Better shunt planning Shunting can now be scheduled after the end of the order list, or upon a train's next visit to the garage · Fixed a bug where houses could spawn inside bridges · Fixed an issue where edges of high dpi icons would be noisy on fractional scale factors on some graphics drivers · Fixed an issue where the player's default temperament option was applied to trains in tutorials · Fixed incorrect toolti… | — | |
| Game update | Train temperaments Trains now have a temperament option, affecting what detours they are willing to take when the path is blocked · For trains waiting for a free path, the pathfinding visualiser now clearly marks the tile where the path is blocked · Adjusted pathfinding penalties for railway structures · The Orders window now has a Go toggle button · Fixed the shift modifier not working for landscaping tools · Fi… | — | |
| Game update | Wooden carriages Added wooden carriage card and wooden carriages · Building composite carriages now requires having used the card once · Increased metal cost and weight of Composite Reefer · Fixed incorrect shading for tiles on the map · Number of houses is now displayed in the Town UI | — | |
| Game update | Window size/position memory Windows on the ingame toolbar will now remember position and/or size information when reopened · All buttons on the loading row of the Train Orders UI can now be right-clicked to add a new order · Fixed a crash caused by train repathing as a response to buildings getting destroyed while exiting the game · Changed error handling code to be more stable on some 64-bit Windows systems · Fixed a mem… | — | |
| Game update | Jotun Added a new vehicle option for the Experimental Vehicle Shipment card · Adjusted balancing for Garbodant vehicle · Petroleum limit warnings for Import cards now use the appropriate icon · Fixed a bug where one-way signals placed backwards on the unreserved part of the planned path of a train would sometimes cause it to pass the one-way signal from the back side · Fixed a bug where skipping to a… | — | |
| Game update | Train list filter The "Your Trains" list can now be filtered by order targets · Trains that are partially inside a garage now have an indicator in train lists · Fixed an issue where windows would snap to other windows that were glued to the aforementioned window while moving · Added some more high dpi icons | — | |
| Game update | Added some high dpi icons Added a small number of high DPI icons | — | |
| Game update | Bugfixes Fixed a bug where the housing target did not show up in the danger tab · Fixed potential memory corruption caused by starting a train with insufficient fuel from inside a depot and then attempting to turn it around · Fixed a bug where the tile information tool displayed the incorrect y coordinate · Improved logging on unstable Windows systems · Fixed an issue where glassworks had lower producti… | — | |
| Game update | Tile information tool Added a tool to get tile information (such as elevation) · Fixed a bug where the Spingaroo could not be used for the Kinetic Fury achievement · Fixed a bug where train paths were sometimes cut too short when modifying tracks on their reserved paths · Fixed a bug where trains acted as if the last tile of a bridge or tunnel was electrified and high-speed even it wasn't · Fixed range indicators no… | — | |
| Game update | Train Stations tutorial Added a tutorial to explain some of the mysteries of how Train Stations work · Slightly reduced the difficulty of the Cementmonger victory condition · Sliders for setting starting resources in Custom Game now have finer granularity at low numbers · Fixed a bug where the Ports could interfere with each other during map generation · Fixed a bug where the text colour of the resource counters on th… | — | |
| Game update | Garbodant Added a new option to the Experimental Vehicle Shipment card · Extra information windows for structure build cards now contain information about industrial processes · Increased cost of solar panels · Max anger is now displayed on the score screen · Fixed a bug where the train length indicator was offscreen in train lists · Running cost in watt-hours is now displayed in a tooltip in the train b… | — | |
| Game update | Powerful Official buff, industry balance "Powerful Official" card now increases both number of card slots and number of bonus card draws · Modified industrial processes for Glassworks, Food Factory, Semiconductor Factory, Cement Plant, Explosives Factory, Goods Factory, Plastics Plant for balance reasons · Wind farm performance now increases slightly with terrain height · Added graphical hints for Farm and Logging Camp ranges · Added… | — | |
| Game update | Compact window toggles Contract, Cards, and Card Shop windows now have a compact mode toggle on their title bars · Subwindows now have to be dragged beyond the snap threshold to unstick from the parent window · Industry windows will no longer spawn partially offscreen · Experimental vehicles are now unlocked for building after getting them from the card · Cards classified as rare now appear less frequently in the sho… | — | |
| Game update | Combustion update, small improvements Updated code to allow more diverse locomotive types in the future · Updated mechanics, graphics and sound design for Truketog · Added missing tooltips for the Industrial Aid card · The train dismantling drop area now shows the metal refund amount when hovering a vehicle over it · VBOs are now disabled on all ATI/AMD drivers on Windows unless the command line argument vbo=1 is present | — | |
| Game update | Train list tooltips, minor fixes Vehicles now have tooltips showing cargo in train lists · Train turnaround progress is now shown in the UI · Fixed an animation error in train turnarounds · Fixed a bug where oil derricks showed up incorrectly in the power monitor · Reduced chances of drag and drop accidents · Additional internal sanity checks for save file loads · Added a patch for a bug where trains could get stuck entering t… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.