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Bugfixes · Distributrains · SteamPeaks
Distributrains
News
Bugfixes
Game update
Bugfixes
Distributrains
· published
16 Apr 2026, 17:17 UTC
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Fixed a bug where the housing target did not show up in the danger tab
Fixed potential memory corruption caused by starting a train with insufficient fuel from inside a depot and then attempting to turn it around
Fixed a bug where the tile information tool displayed the incorrect y coordinate
Improved logging on unstable Windows systems
Fixed an issue where glassworks had lower production speed than intended
Clarified how layers work in the user interface of mines
Implemented support for high dpi icons in the code
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Other announcements
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In-game event
11 Sep 2026
Difficulty Levels
This update contains the following changes: · Added some difficulty presets under "Start Game" · Added dedicated random seed button in Custom Game menu · Trial game map size reduced from 128 to 96 · Reduced Semiconductor Factory production speed from 15 to 10 · Reduced Random Industries cost from 12 to 10 · Fixed a bug where trains were sometimes able to phase through a single tree or farm fiel…
In-game event
20 Jul 2026
Waste Power Plant & general improvements
This update contains the following improvements: · Added Waste Power Plant · Reduced tidal generator output from 1.5 MW to 1 MW · Modified Industrial Aid priority order for "high level" industries · Buffed Relaxed Zoning card to reduce distance by 2 instead of 1 · Added house cost table to Town UI · Fixed several bugs where card extra information windows tried to read invalid ingame state when…
Game update
10 Jul 2026
Ice King fix
Fixed a configuration error preventing Steam from acknowledging the Ice King achievements