Celestial Fragments Playtest
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
010 Sep 2026
| Published | Title | Build |
|---|---|---|
| Celestial Fragments Playtest v0.3.0 Changes General · Display team outline will show outline example in options. · Add spaceship ambience audio. · Windowed resolutions now include the aspect ratio. System Map · Spaceship stays at last mission location and can only travel to asteroids connected to your current position. · Added nearby scan for adjacent asteroids. · Intro dialogue at start of system map visually references the reso… | 25232414 | |
| Celestial Fragments Playtest v0.2.1 Changes Battle · Minimap displays low power as instruction to build a power converter. · End turn warning now shows units and buildings as sprites. System Map · Separate modifier slot from charging action. Allows modifiers to be moved without requiring the slot to be charged. · Available modifier and unit slots are highlighted when an item is picked up. · System map objectives now show relevant… | 24592110 | |
| Celestial Fragments Playtest v0.2.0 Changes Battle · Top HUD has been merged into bottom HUD with popups to show more details. Use icons rather than text on most buttons. · Separate idle worker button from idle units button. · Show total resource amount changes when hovering units or buildings to construct. · Mission 2 and 3 maps made more open to allow for more strategies. · Added low energy notification which also turns off min… | — | |
| Celestial Fragments Playtest v0.1.10 Changes · Rearrange Battle HUD and build menu · Map and fog tiles overlap with each other to reduce hard borders. · First mission AI difficulty reduced. · Add asteroid explosions to title screen. · Player not able to build additional bases until unlocked in later missions. Fixes · Update available units button when worker ends turn on building that will continue construction. · Minimap updates… | — | |
| Celestial Fragments Playtest v0.1.9 Changes · Buildings can be set to automatically build units when ending player turn. · Buildings now take multiple turns to build. · Workers will automatically continue building progress if they end their turn on an unfinished building. · Resource counts will show +/- to account for extracted resources and auto build units each turn. · Battle and System map music will change through additional… | — | |
| Celestial Fragments Playtest v0.1.8 Changes · Multiple asteroids with different rewards available for first mission. · Loadout available before first mission. · First mission AI more difficult. · Unit modifier slots now unlock with upgrades and need crystals to power before each battle for use. · Add lock mouse to window option. · All asteroids now have names. Fixes · Fix system map incorrect scale after missions. · Asteroids sho… | — | |
| Celestial Fragments Playtest v0.1.7 Improvements · Additional keybind slots for keyboard and mouse. · Display audio level percentage. · Added brightness slider. · Added master volume slider. · Added mute on focus loss toggle. Fixes · Building sleep button restored. · Hide range button from buildings without attacks. · Correctly update icons when remapping keyboard. · Correctly swap between fullscreen/borderless/windowed modes. ·… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 10 Sep 2026new | Thu | 14:26 | Celestial Fragments Playtest v0.3.0 | 25232414 | public | 2 | — |
| 6 Aug 2026 | Thu | 11:53 | Celestial Fragments Playtest v0.2.1 | 24592110 | public | 2 | — |