Celestial Fragments Playtest v0.2.0

Celestial Fragments Playtest · published

Changes

Battle

  • Top HUD has been merged into bottom HUD with popups to show more details. Use icons rather than text on most buttons.
  • Separate idle worker button from idle units button.
  • Show total resource amount changes when hovering units or buildings to construct.
  • Mission 2 and 3 maps made more open to allow for more strategies.
  • Added low energy notification which also turns off minimap.
  • New sprite animations for mech and mech factory.

System Map

  • Loadout has been split into Cargo, Units & Intel.
  • Unit loadout shows unit or modifier info when hovered.
  • Results score chart now has separate tabs for total, army and resources.

General

  • Add HUD outlines match to player colour.
  • Add controller glyphs for Playstation, Xbox and Nintendo controllers.

Fixes

  • Allow ranged units can move to current location before attacking.
  • Conduct crawler has increased sight range to match other units.
  • Fix undo for new constructions.
  • Fix fog of war updates when using undo.
  • Pathing optimisations to improve performance when selecting unit movement positions.
  • Tutorial now accounts for continuing building construction.
  • Able to select asteroids after battle surrender or loss.