Time (UTC)SourceWhat changedAddedEditedRemovedReference
10 Sep 2026
News450 copies, a mid-game update teaser... and mustaches———Community
Community · published 10 Sep 2026, 09:21:46 UTC
450 copies, a mid-game update teaser... and mustaches
Hey everyone! I wanted to write this post once I hit 500 copies sold, but I really can't wait to share a little teaser of the next update, so here we are XD Thank you for 450 copies sold! That's an incredible amount of support for my Early Access project. And judging by the reviews and discussions, you're enjoying the game - which is one more huge reason to keep going. Now, to the main point. A…
NewsThe I AM A HUMAN update is out today! Everyone has eyes now———24842164
Major update · published 20 Aug 2026, 14:33:09 UTC
The I AM A HUMAN update is out today! Everyone has eyes now
Hey everyone! Well - I finished a bit faster than planned. Not because I cut planned features from the update (they were too hard) . But because I did a great job and tried really hard. Thank you. So, the new update IS ON! It's called "I AM A HUMAN." Why that name? · It was always the plan. The game is, in part, a simulator - there's a reason SIM is in the title. So it shouldn't be just the tyc…
News200 copies sold in the first few days! Thank you!———Community
Community · published 2 Aug 2026, 12:53:04 UTC
200 copies sold in the first few days! Thank you!
Hey everyone! Today's news is a small one - more emotional than substantial. It's been just a few days since the Early Access launch, and Project manager SIM has already been bought 200 times. For some, that's probably a funny little number, but for me it's 200 people who believed in a game made by one person. That's a lot. Some fun facts: · Median playtime is already over an hour. Which means…
NewsEarly Access this week! Your feedback and the future———Community
Community · published 27 Jul 2026, 12:49:27 UTC
Early Access this week! Your feedback and the future
Hey! Steam's algorithms noticed me somehow, and now I'm getting way more page views, wishlists, and feedback. And I'm really happy about it. You've thrown a ton of ideas at me on how to make the game better, and that's exactly what I want to talk about a little today. (The bugs you report - I'm fixing them, honestly! XD). With this post I want to show that I do use your ideas - I just can't get…
NewsEarly Access is coming soon! Here's what's new.———24205253
Major update · published 14 Jul 2026, 20:02:14 UTC
Early Access is coming soon! Here's what's new.
Hey everyone! And straight to the main point. As you've probably noticed - I'm releasing the game into Early Access on July 30. I didn't exactly plan this from the start, but the moment I began getting feedback on my demo, I realized that developing a game together with players is way more fun than doing it alone XD. Especially since I'm a solo developer. I've been working on the game for more…
NewsYou can finally play football in the office. Update 0.45 is live!———In-game event
In-game event · published 10 Jun 2026, 13:24:13 UTC
You can finally play football in the office. Update 0.45 is live!
Hello everyone! Well, next week is going to be a big one — Steam Next Fest is about to begin. I want to show off a little bit of what I managed to finish right before the festival. What's new in Update 0.45 (TL;DR): 1. We can finally touch grass! Yes, the "outside the office" area is now live. For now, it’s purely a decorative change, but I’ve already planned a lot of cool things to do outside.…
NewsThe Project Manager SIM Demo is Live!———Steam news
Steam news · published 20 May 2026, 18:56:50 UTC
The Project Manager SIM Demo is Live!
Hi everyone! This is a momentous day for me because I've taken another step forward. It might not be a huge one on an industry scale, but it's incredibly important to me personally! The Project Manager SIM demo is officially out, and I really hope you enjoy it. Since the playtest began, I've significantly improved the game—both in terms of mechanics and visuals. None of this would have been pos…
NewsUpdate 0.44: Demo is coming May 20!———In-game event
In-game event · published 15 May 2026, 12:14:21 UTC
Update 0.44: Demo is coming May 20!
Hey everyone! The playtest ended 2 weeks ago, and all this time I've been going through the feedback you left. Thank you all so much, it gave me a lot to think about and tweak. In this update, I want to share what I've managed to get done for the demo release, which is scheduled for May 20th . What's new in Update 0.44? For the last two weeks, I've been focusing on making my game a bit easier t…
NewsUpdate 0.43: Support Projects and Advanced Employee Management———In-game event
In-game event · published 24 Apr 2026, 14:25:16 UTC
Update 0.43: Support Projects and Advanced Employee Management
Hey everyone! Update 0.43: Over the past two weeks, I've whipped up a new update and I want to release it on Steam tonight (already did it) , so that someone can try it out over the weekend during the playtest. Right now, I'm trying to pay more attention to player feedback, while not forgetting the direction I originally wanted to take the game. Here is what came out of it: 1. Interaction with…
NewsFirst Week of Playtest, Update 0.42, Bug Fixes, and More.———Community
Community · published 10 Apr 2026, 13:38:09 UTC
First Week of Playtest, Update 0.42, Bug Fixes, and More.
Hi everyone! First of all, I want to thank all the playtest participants! It means the world to me because it helps me improve my game. How did the first week of the playtest go? Not great, but incredibly useful. About 49 people played the game over the week. That’s a good result for me, considering this is my first playtest ever. There are about 200 more people who requested access, but they a…
NewsMy very first (Pre-Demo) playtest! You're hired!———Steam news
Steam news · published 1 Apr 2026, 19:31:37 UTC
My very first (Pre-Demo) playtest! You're hired!
Hey everyone! So, I'm finally launching my first playtest ever. It's pretty nerve-wracking. I've already conducted some closed local playtests and tweaked the game based on the results, but those testers might have had a personal motivation to smooth things over and avoid giving harsh negative feedback (and no, it wasn't just my mom testing it!). That's why it's so important for me right now to…
NewsDevlog #3 | Major Update: Boss's trust, new traits, and the April Playtest———Community
Community · published 29 Mar 2026, 11:54:19 UTC
Devlog #3 | Major Update: Boss's trust, new traits, and the April Playtest
Hello everyone! I’m back with another devlog and a new update. I’ll also have a small announcement at the end. But let's start with the update. I’ve managed to get a lot done during this time, so I’ll keep the list brief so I don't bore you to death: UPDATE: Burnout and Mood: Now employees have a burnout meter. Burnout accumulates when an employee spends a long time in a sad or miserable mood.…
NewsDevlog #2 | Major Update Alpha 0.3: Boss, purpose, suffering———Community
Community · published 16 Mar 2026, 19:41:48 UTC
Devlog #2 | Major Update Alpha 0.3: Boss, purpose, suffering
Hello everyone! And here I am again with a devlog. Right now I have the opportunity to actively work on the game, and I realized that I can roll out small updates every 2-3 weeks. You can't add a massive amount of content in that time, but implementing a base for a new mechanic + fixing a few bugs + tweaking the balance after testing is totally doable. I'll stick to this approach for now, consi…
NewsDevlog #1 | Major Update Alpha 0.2: Relationships and Characters———Community
Community · published 5 Mar 2026, 19:34:51 UTC
Devlog #1 | Major Update Alpha 0.2: Relationships and Characters
Hi everyone! A huge thank you for your interest in Project Manager SIM. While the game is getting ready for a full launch, I'm actively running closed playtests, making tweaks, and working on major content updates in parallel. And today I want to tell you about the first of them - the Relationships and Characters update! I'm making all these additions with one important goal in mind. In my opin…